Simplemouse fixes (#669)
* fix: Simplemouse bounding box size fix * fix: Bug when exiting game with simplemouse with disconnecting non-connected gamepad * fix: issue-339. Simplemouse gives an error in the debug when you move on/off ESCItems * fix: tracks mouse position to allow for mouse tracking as well as on-demand tooltip updates on immediate target change, i.e. rendering doesn't lag a frame behind. * chore: decouple further by using a signal * fix: Correct action getting randomly lost with simplemouse * fix: deleted objects aren't always equated to null. * fix: clear the tooltip when an action is finished. * fix: clears tooltip only on successful event completion; debug code cleanup. * Broken room 5 * fix: Item collisions correctly determined when game resolution = screen resolution * Update addons/escoria-core/game/core-scripts/esc_item.gd Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca> * Update addons/escoria-ui-simplemouse/game.gd Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca> * fix: Reverted default UI to 9 verbs Co-authored-by: Balloonpopper <balloonpopper@git.com> Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
This commit is contained in:
@@ -321,7 +321,7 @@ class HoverStackSorter:
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func _on_input_event(_viewport: Object, event: InputEvent, _shape_idx: int):
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func _on_input_event(_viewport: Object, event: InputEvent, _shape_idx: int):
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if event is InputEventMouseMotion:
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if event is InputEventMouseMotion:
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var physics2d_dss: Physics2DDirectSpaceState = get_world_2d().direct_space_state
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var physics2d_dss: Physics2DDirectSpaceState = get_world_2d().direct_space_state
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var colliding: Array = physics2d_dss.intersect_point(event.global_position, 32, [], 0x7FFFFFFF, true, true)
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var colliding: Array = physics2d_dss.intersect_point(get_global_mouse_position(), 32, [], 0x7FFFFFFF, true, true)
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var colliding_nodes = []
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var colliding_nodes = []
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for c in colliding:
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for c in colliding:
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if c.collider.get("global_id") \
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if c.collider.get("global_id") \
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@@ -45,6 +45,9 @@ var waiting_for_target2 = false
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# Node containing the debug white background
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# Node containing the debug white background
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var debug_texturerect_node: TextureRect
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var debug_texturerect_node: TextureRect
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# Indicates whether the current room is loaded and ready
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var _room_is_ready: bool = false
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# Connect relevant functions
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# Connect relevant functions
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func _ready():
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func _ready():
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@@ -58,6 +61,7 @@ func _ready():
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# - p_color: the color to set the label
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# - p_color: the color to set the label
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func set_color(p_color: Color):
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func set_color(p_color: Color):
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color = p_color
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color = p_color
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if _room_is_ready:
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update_tooltip_text()
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update_tooltip_text()
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@@ -96,6 +100,7 @@ func set_debug_mode(p_debug_mode: bool):
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func set_target(target: String, needs_second_target: bool = false) -> void:
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func set_target(target: String, needs_second_target: bool = false) -> void:
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current_target = target
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current_target = target
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waiting_for_target2 = needs_second_target
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waiting_for_target2 = needs_second_target
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if _room_is_ready:
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update_tooltip_text()
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update_tooltip_text()
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@@ -105,6 +110,7 @@ func set_target(target: String, needs_second_target: bool = false) -> void:
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# - target2: String the second target to add to the label
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# - target2: String the second target to add to the label
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func set_target2(target2: String) -> void:
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func set_target2(target2: String) -> void:
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current_target2 = target2
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current_target2 = target2
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if _room_is_ready:
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update_tooltip_text()
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update_tooltip_text()
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@@ -121,39 +127,7 @@ func update_size():
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if not get_tree():
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if not get_tree():
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# We're not in the tree anymore. Return
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# We're not in the tree anymore. Return
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return
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return
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rect_size = get_font("normal_font").get_string_size(current_target)
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var rtl_width = rect_size.x
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var rtl_height = rect_size.y
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var content_height = get_content_height()
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var nb_visible_characters = visible_characters
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var nb_visible_lines = get_visible_line_count()
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# if text is too long and is wrapped
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var nblines = nb_visible_lines
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if nblines >= 1:
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var text_height = get_content_height()
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if text_height > MAX_HEIGHT:
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text_height = MAX_HEIGHT
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if text_height <= MIN_HEIGHT:
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text_height = MIN_HEIGHT
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var parent_width = rect_size.x
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# first, try to increase width until it goes above max_width
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while parent_width < MAX_WIDTH && float(text_height) / float(ONE_LINE_HEIGHT) > 1.0:
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rect_size.x += 1
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parent_width = rect_size.x
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rect_size.y = text_height
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if rect_size.x >= MAX_WIDTH:
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rect_size.x = MAX_WIDTH
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## END RECT_SIZE ##
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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anchor_left = 0.0
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# Calculate the offset of the label depending on its position.
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# Calculate the offset of the label depending on its position.
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@@ -227,9 +201,12 @@ func clear():
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# Called when the room is loaded to setup the label.
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# Called when the room is loaded to setup the label.
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func _on_room_ready():
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func _on_room_ready():
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escoria.main.current_scene.game.tooltip_node = self
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escoria.main.current_scene.game.tooltip_node = self
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_room_is_ready = true
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# Called when an action is selected in Escoria
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# Called when an action is selected in Escoria
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func _on_action_selected() -> void:
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func _on_action_selected() -> void:
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current_action = escoria.action_manager.current_action
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current_action = escoria.action_manager.current_action
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if _room_is_ready:
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update_tooltip_text()
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update_tooltip_text()
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@@ -185,7 +185,7 @@ func unset_hovered_node(item: ESCItem):
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if _hovered_element == item:
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if _hovered_element == item:
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_hovered_element.mouse_exited()
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_hovered_element.mouse_exited()
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_hovered_element = null
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_hovered_element = null
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if not hover_stack.empty() and hover_stack.back():
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if hover_stack:
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set_hovered_node(hover_stack.pop_back())
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set_hovered_node(hover_stack.pop_back())
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else:
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else:
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hotspot_focused = ""
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hotspot_focused = ""
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@@ -211,7 +211,7 @@ func set_hovered_node(item: ESCItem) -> bool:
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return true
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return true
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# Else if the tested item is on top of hover stack (or null)
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# Else if the tested item is on top of hover stack (or null)
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# Set that item as hovered and call that item's mouse_entered()
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# Set that item as hovered and call that item's mouse_entered()
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if _hovered_element == null or hover_stack.back() != item:
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if not is_instance_valid(_hovered_element) or hover_stack.back() != item:
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_hovered_element = item
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_hovered_element = item
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_hovered_element.mouse_entered()
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_hovered_element.mouse_entered()
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return true
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return true
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@@ -67,6 +67,14 @@ const ESC_UI_CHANGE_VERB_ACTION = "esc_change_verb"
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# true when a gamepad is connected.
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# true when a gamepad is connected.
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var _is_gamepad_connected = false
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var _is_gamepad_connected = false
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# Tracks the mouse's current position onscreen.
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var _current_mouse_pos = Vector2.ZERO
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func _ready():
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$tooltip_layer/tooltip.connect("tooltip_size_updated", self, "update_tooltip_following_mouse_position")
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func _enter_tree():
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func _enter_tree():
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var room_selector_parent = $CanvasLayer/ui/HBoxContainer/VBoxContainer
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var room_selector_parent = $CanvasLayer/ui/HBoxContainer/VBoxContainer
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@@ -93,14 +101,15 @@ func _enter_tree():
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func _exit_tree():
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func _exit_tree():
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escoria.inputs_manager.register_custom_input_handler(null)
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escoria.inputs_manager.register_custom_input_handler(null)
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Input.disconnect("joy_connection_changed", self, "_on_joy_connection_changed")
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Input.disconnect("joy_connection_changed", self, "_on_joy_connection_changed")
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if _is_gamepad_connected:
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_on_gamepad_disconnected()
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_on_gamepad_disconnected()
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func _input(event: InputEvent) -> void:
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func _input(event: InputEvent) -> void:
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if escoria.get_escoria().is_ready_for_inputs():
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if escoria.get_escoria().is_ready_for_inputs():
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if event is InputEventMouseMotion:
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if event is InputEventMouseMotion:
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escoria.main.current_scene.game. \
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_current_mouse_pos = get_global_mouse_position()
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update_tooltip_following_mouse_position(event.position)
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update_tooltip_following_mouse_position()
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# https://github.com/godotengine/godot-demo-projects/blob/3.4-585455e/misc/joypads/joypads.gd
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# https://github.com/godotengine/godot-demo-projects/blob/3.4-585455e/misc/joypads/joypads.gd
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@@ -219,14 +228,22 @@ func element_unfocused() -> void:
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## ITEMS ##
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## ITEMS ##
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func left_click_on_item(item_global_id: String, event: InputEvent) -> void:
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func left_click_on_item(item_global_id: String, event: InputEvent) -> void:
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var target_obj = escoria.object_manager.get_object(item_global_id).node
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# current_action will be empty if an event completes between when you stop
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# moving the mouse and when you click.
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if escoria.action_manager.current_action == "":
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if target_obj is ESCItem:
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$mouse_layer/verbs_menu.set_by_name(
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target_obj.default_action
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)
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escoria.action_manager.do(
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escoria.action_manager.do(
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escoria.action_manager.ACTION.ITEM_LEFT_CLICK,
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escoria.action_manager.ACTION.ITEM_LEFT_CLICK,
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[item_global_id, event],
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[item_global_id, event],
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true
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true
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)
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)
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func right_click_on_item(item_global_id: String, event: InputEvent) -> void:
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func right_click_on_item(item_global_id: String, event: InputEvent) -> void:
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mousewheel_action(1)
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mousewheel_action(1)
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@@ -347,30 +364,29 @@ func get_custom_data() -> Dictionary:
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# Update the tooltip
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# Update the tooltip
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#
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func update_tooltip_following_mouse_position():
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# #### Parameters
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var corrected_position = _current_mouse_pos \
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#
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- Vector2(
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# - p_position: Position of the mouse
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tooltip_node.rect_size.x / 2,
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func update_tooltip_following_mouse_position(p_position: Vector2):
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tooltip_node.rect_size.y / 2
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var corrected_position = p_position
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)
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# clamp TOP
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# clamp TOP
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if tooltip_node.tooltip_distance_to_edge_top(p_position) <= mouse_tooltip_margin:
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if tooltip_node.tooltip_distance_to_edge_top(_current_mouse_pos) <= mouse_tooltip_margin:
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corrected_position.y = mouse_tooltip_margin
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corrected_position.y = mouse_tooltip_margin
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# clamp BOTTOM
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# clamp BOTTOM
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if tooltip_node.tooltip_distance_to_edge_bottom(p_position + tooltip_node.rect_size) <= mouse_tooltip_margin:
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if tooltip_node.tooltip_distance_to_edge_bottom(_current_mouse_pos + tooltip_node.rect_size) <= mouse_tooltip_margin:
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corrected_position.y = escoria.game_size.y - mouse_tooltip_margin - tooltip_node.rect_size.y
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corrected_position.y = escoria.game_size.y - mouse_tooltip_margin - tooltip_node.rect_size.y
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# clamp LEFT
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# clamp LEFT
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if tooltip_node.tooltip_distance_to_edge_left(p_position - tooltip_node.rect_size/2) <= mouse_tooltip_margin:
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if tooltip_node.tooltip_distance_to_edge_left(_current_mouse_pos - tooltip_node.rect_size/2) <= mouse_tooltip_margin:
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corrected_position.x = mouse_tooltip_margin
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corrected_position.x = mouse_tooltip_margin
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# clamp RIGHT
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# clamp RIGHT
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if tooltip_node.tooltip_distance_to_edge_right(p_position + tooltip_node.rect_size/2) <= mouse_tooltip_margin:
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if tooltip_node.tooltip_distance_to_edge_right(_current_mouse_pos + tooltip_node.rect_size/2) <= mouse_tooltip_margin:
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corrected_position.x = escoria.game_size.x - mouse_tooltip_margin - tooltip_node.rect_size.x
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corrected_position.x = escoria.game_size.x - mouse_tooltip_margin - tooltip_node.rect_size.x
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tooltip_node.anchor_right = 0.2
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tooltip_node.rect_position = corrected_position + tooltip_node.offset_from_cursor
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tooltip_node.rect_position = corrected_position + tooltip_node.offset_from_cursor
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@@ -378,10 +394,12 @@ func _on_action_finished():
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$mouse_layer/verbs_menu.clear_tool_texture()
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$mouse_layer/verbs_menu.clear_tool_texture()
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$mouse_layer/verbs_menu.iterate_actions_cursor(0)
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$mouse_layer/verbs_menu.iterate_actions_cursor(0)
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func _on_event_done(_return_code: int, _event_name: String):
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func _on_event_done(_return_code: int, _event_name: String):
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if _return_code == ESCExecution.RC_OK:
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if _return_code == ESCExecution.RC_OK:
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escoria.action_manager.clear_current_action()
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escoria.action_manager.clear_current_action()
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$mouse_layer/verbs_menu.clear_tool_texture()
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$mouse_layer/verbs_menu.clear_tool_texture()
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$tooltip_layer/tooltip.set_target("")
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func _on_MenuButton_pressed() -> void:
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func _on_MenuButton_pressed() -> void:
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@@ -89,7 +89,6 @@ mouse_filter = 2
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theme = ExtResource( 9 )
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theme = ExtResource( 9 )
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bbcode_text = "[center][color=#000000][/color][/center]"
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bbcode_text = "[center][color=#000000][/color][/center]"
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fit_content_height = true
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fit_content_height = true
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offset_from_cursor = Vector2( 75, 10 )
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[node name="mouse_layer" type="CanvasLayer" parent="."]
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[node name="mouse_layer" type="CanvasLayer" parent="."]
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layer = 2
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layer = 2
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@@ -3,15 +3,9 @@
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[ext_resource path="res://addons/escoria-ui-simplemouse/tooltip/tooltip_target.gd" type="Script" id=2]
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[ext_resource path="res://addons/escoria-ui-simplemouse/tooltip/tooltip_target.gd" type="Script" id=2]
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[node name="tooltip" type="RichTextLabel"]
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[node name="tooltip" type="RichTextLabel"]
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margin_right = 200.0
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margin_bottom = 32.0
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rect_min_size = Vector2( 200, 32 )
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bbcode_enabled = true
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bbcode_enabled = true
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bbcode_text = "[center][color=#ffffff][/color][/center]"
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bbcode_text = "[center][color=#ffffff][/color][/center]"
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scroll_active = false
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scroll_active = false
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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color = Color( 1, 1, 1, 1 )
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color = Color( 1, 1, 1, 1 )
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offset_from_cursor = Vector2( 100, 10 )
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offset_from_cursor = Vector2( 0, 0 )
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@@ -1,6 +1,21 @@
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extends ESCTooltip
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extends ESCTooltip
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signal tooltip_size_updated
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func update_tooltip_text():
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func update_tooltip_text():
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# Need to update size of bbcode rect before updating the text itself otherwise on the
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# first frame the text is wider than the default of 0 and ends up being really tall
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# and setting the wrong vertical margin for the tooltip
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update_size()
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# We signal this here since the processing in this class happens AFTER input
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# processing. We signal here to avoid "lagging" behind a frame since
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# tooltips are presently dependent on the size of the bounding box around
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# the rendered string.
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emit_signal("tooltip_size_updated")
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bbcode_text = "[center]"
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bbcode_text = "[center]"
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bbcode_text += "[color=#" + color.to_html(false) + "]"
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bbcode_text += "[color=#" + color.to_html(false) + "]"
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bbcode_text += current_target
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bbcode_text += current_target
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@@ -11,4 +26,3 @@ func update_tooltip_text():
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# append_bbcode(current_target)
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# append_bbcode(current_target)
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# pop()
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# pop()
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# pop()
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# pop()
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update_size()
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@@ -507,7 +507,6 @@ tooltip_name = "Me"
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default_action = "look"
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default_action = "look"
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combine_when_selected_action_is_in = [ ]
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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dialog_color = Color( 1, 1, 1, 1 )
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selectable = true
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animations = ExtResource( 8 )
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animations = ExtResource( 8 )
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|
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[node name="sprite" type="AnimatedSprite" parent="."]
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[node name="sprite" type="AnimatedSprite" parent="."]
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@@ -14,9 +14,9 @@
|
|||||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=15]
|
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=15]
|
||||||
|
|
||||||
[sub_resource type="NavigationPolygon" id=1]
|
[sub_resource type="NavigationPolygon" id=1]
|
||||||
vertices = PoolVector2Array( 1187, 641, 1182.53, 588.863, 1269.59, 622.872, 1267, 801, 12, 706, 15, 646, 93, 610, 96, 642, 15, 802, 129.634, 615.792, 1155, 615 )
|
vertices = PoolVector2Array( 1187, 641, 1182.53, 588.863, 1269.59, 622.872, 1073, 686, 1267, 801, 1155, 615, 1067, 632, 15, 646, 93, 610, 96, 642, 857, 686, 15, 802, 12, 706, 129.634, 615.792, 857, 626 )
|
||||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6, 7, 8 ), PoolIntArray( 9, 10, 0, 3, 8, 7 ) ]
|
polygons = [ PoolIntArray( 0, 1, 2 ), PoolIntArray( 3, 0, 2, 4 ), PoolIntArray( 5, 0, 3, 6 ), PoolIntArray( 7, 8, 9 ), PoolIntArray( 10, 3, 4, 11, 12 ), PoolIntArray( 10, 12, 7, 9 ), PoolIntArray( 10, 9, 13, 14 ), PoolIntArray( 14, 13, 5 ), PoolIntArray( 14, 5, 6 ) ]
|
||||||
outlines = [ PoolVector2Array( 12, 706, 15, 646, 93, 610, 96, 642, 129.634, 615.792, 1155, 615, 1187, 641, 1182.53, 588.863, 1269.59, 622.872, 1267, 801, 15, 802 ) ]
|
outlines = [ PoolVector2Array( 12, 706, 15, 646, 93, 610, 96, 642, 129.634, 615.792, 1155, 615, 1187, 641, 1182.53, 588.863, 1269.59, 622.872, 1267, 801, 15, 802 ), PoolVector2Array( 857, 626, 857, 686, 1073, 686, 1067, 632 ) ]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id=2]
|
[sub_resource type="RectangleShape2D" id=2]
|
||||||
extents = Vector2( 36, 33.5 )
|
extents = Vector2( 36, 33.5 )
|
||||||
|
|||||||
@@ -853,7 +853,7 @@ search_in_file_extensions=PoolStringArray( "gd", "shader", "esc" )
|
|||||||
|
|
||||||
[editor_plugins]
|
[editor_plugins]
|
||||||
|
|
||||||
enabled=PoolStringArray( "res://addons/escoria-core/plugin.cfg", "res://addons/escoria-dialog-simple/plugin.cfg", "res://addons/escoria-ui-9verbs/plugin.cfg", "res://addons/escoria-wizard/plugin.cfg" )
|
enabled=PoolStringArray( "res://addons/escoria-core/plugin.cfg", "res://addons/escoria-dialog-simple/plugin.cfg", "res://addons/escoria-ui-simplemouse/plugin.cfg", "res://addons/escoria-wizard/plugin.cfg" )
|
||||||
|
|
||||||
[escoria]
|
[escoria]
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user