chore: storing version and changelog
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## [4.0.0-alpha.225](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.225) (2022-11-08)
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### Bug Fixes
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* Move wizard path to rooms to its own Godot setting ([e551e36](https://github.com/godot-escoria/escoria-demo-game/commit/e551e365ac2eb23219b11b4dbeedf20058aff5b4))
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## [4.0.0-alpha.224](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.224) (2022-10-31)
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## [4.0.0-alpha.224](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.224) (2022-10-31)
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@@ -239,7 +239,7 @@ func push(p_target, p_time: float = 0.0, p_type: int = 0):
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set_drag_margin_enabled(false, false)
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set_drag_margin_enabled(false, false)
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_convert_current_global_pos_for_disabled_drag_margin()
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_convert_current_global_pos_for_disabled_drag_margin()
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_tween.interpolate_property(
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_tween.interpolate_property(
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self,
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self,
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"global_position",
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"global_position",
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@@ -59,4 +59,4 @@ func enable_plugin():
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"type": TYPE_STRING
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"type": TYPE_STRING
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}
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}
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)
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)
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