feat: Made dialogs pluggable (#424)

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
This commit is contained in:
Dennis Ploeger
2021-10-27 08:34:13 +02:00
committed by GitHub
parent 29dffbcf32
commit 57ce7fbcae
26 changed files with 633 additions and 305 deletions

View File

@@ -1,9 +1,10 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://game/rooms/room01/walkable_area.tscn" type="PackedScene" id=1]
[ext_resource path="res://game/rooms/room01/background.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=5]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=7]
[ext_resource path="res://game/rooms/room01/r_door.tscn" type="PackedScene" id=8]
@@ -91,6 +92,19 @@ __meta__ = {
"_editor_description_": ""
}
[node name="trigger_talk" type="Area2D" parent="Hotspots"]
pause_mode = 1
script = ExtResource( 5 )
global_id = "trigger_talk"
esc_script = "res://game/rooms/room01/esc/trigger.esc"
is_trigger = true
player_orients_on_arrival = false
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/trigger_talk"]
polygon = PoolVector2Array( 1020.6, 348.369, 1155.87, 515.233, 1249.67, 445.131, 1114.4, 347.382 )
[node name="player_start" type="Position2D" parent="."]
position = Vector2( 172.471, 434.487 )
script = ExtResource( 7 )