fix: room text is readable again
This commit is contained in:
committed by
Julian Murgia
parent
7a6e98dbab
commit
587b3b316b
@@ -68,7 +68,7 @@ __meta__ = {
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global_id = "room5"
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global_id = "room5"
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esc_script = "res://game/rooms/room05/esc/room05.esc"
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esc_script = "res://game/rooms/room05/esc/room05.esc"
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player_scene = ExtResource( 4 )
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player_scene = ExtResource( 4 )
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camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
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camera_limits = [ Rect2( 0, 0, 1280, 555 ) ]
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[node name="ESCBackground" type="TextureRect" parent="."]
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[node name="ESCBackground" type="TextureRect" parent="."]
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margin_right = 1280.0
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margin_right = 1280.0
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@@ -76,11 +76,18 @@ margin_bottom = 550.0
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mouse_filter = 2
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mouse_filter = 2
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texture = ExtResource( 13 )
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texture = ExtResource( 13 )
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script = ExtResource( 15 )
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script = ExtResource( 15 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="ESCBackground"]
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[node name="room_label" type="Label" parent="ESCBackground"]
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margin_right = 82.0
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margin_bottom = 21.0
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custom_fonts/font = ExtResource( 3 )
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text = "ROOM 5"
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[node name="background_for_text" type="Polygon2D" parent="ESCBackground"]
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color = Color( 0.364706, 0.109804, 0.447059, 1 )
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polygon = PoolVector2Array( 128, 4, 555, 4, 555, 315, 128, 315 )
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[node name="room_details1" type="Label" parent="ESCBackground/background_for_text"]
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margin_left = 141.0
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margin_left = 141.0
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margin_top = 7.0
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margin_top = 7.0
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margin_right = 427.0
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margin_right = 427.0
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@@ -92,7 +99,7 @@ Combine the pen and paper in your
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inventory to create a new object which
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inventory to create a new object which
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will be used in the next room."
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will be used in the next room."
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[node name="Label4" type="Label" parent="ESCBackground"]
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[node name="room_details2" type="Label" parent="ESCBackground/background_for_text"]
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margin_left = 138.0
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margin_left = 138.0
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margin_top = 136.0
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margin_top = 136.0
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margin_right = 580.0
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margin_right = 580.0
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@@ -106,33 +113,24 @@ If you use the command \"inventory_add xyz\", this will
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automatically instantiate the xyz object from this folder
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automatically instantiate the xyz object from this folder
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into your inventory."
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into your inventory."
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[node name="room_label" type="Label" parent="ESCBackground"]
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[node name="pen_label" type="Label" parent="."]
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margin_right = 82.0
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margin_bottom = 21.0
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custom_fonts/font = ExtResource( 3 )
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text = "ROOM 5"
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[node name="Label2" type="Label" parent="ESCBackground"]
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margin_left = 142.828
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margin_top = 492.556
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margin_right = 410.828
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margin_bottom = 513.556
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custom_fonts/font = ExtResource( 3 )
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text = "Pickup & use on pipe
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"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label3" type="Label" parent="ESCBackground"]
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margin_left = 844.0
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margin_left = 844.0
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margin_top = 470.0
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margin_top = 470.0
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margin_right = 1212.0
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margin_right = 1212.0
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margin_bottom = 515.0
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margin_bottom = 539.0
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custom_fonts/font = ExtResource( 3 )
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custom_fonts/font = ExtResource( 3 )
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text = "Pickup & combine these together in the inventory
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text = "Pickup & combine these together in the inventory
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Note: you can combine in both directions
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Note: you can combine in both directions
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(i.e. pen with paper, or paper with pen)"
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(i.e. pen with paper, or paper with pen)"
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[node name="pipe_label" type="Label" parent="."]
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margin_left = 142.828
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margin_top = 492.556
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margin_right = 410.828
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margin_bottom = 537.556
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custom_fonts/font = ExtResource( 3 )
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text = "Pickup & use on pipe
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"
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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