Optimized Docs (#7)

Authored-by: Dennis Ploeger <develop@dieploegers.de>
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Dennis Ploeger
2021-06-22 23:06:20 +02:00
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# ChangeSceneCommand
**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
## Description
`change_scene path run_events`
Loads a new scene, specified by "path". The `run_events` variable is a
boolean (default true) which you never want to set manually! It's there only
to benefit save games, so they don't conflict with the scene's events.
@ESC
## Property Descriptions
### readied\_scenes
```gdscript
var readied_scenes: Array
```
An array of scenes that have already been loaded
## Method Descriptions
### configure
```gdscript
func configure() -> ESCCommandArgumentDescriptor
```
Return the descriptor of the arguments of this command
### validate
```gdscript
func validate(arguments: Array) -> bool
```
Validate wether the given arguments match the command descriptor
### run
```gdscript
func run(command_params: Array) -> var
```
Run the command