Optimized Docs (#7)

Authored-by: Dennis Ploeger <develop@dieploegers.de>
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Dennis Ploeger
2021-06-22 23:06:20 +02:00
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# SetStateCommand
**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
## Description
`set_state object state [immediate]`
Changes the state of an object, and executes the state animation if present.
The command can be used to change the appearance of an item or a player
character.
If `immediate` is set to true, the animation is run directly
@ESC
## Method Descriptions
### configure
```gdscript
func configure() -> ESCCommandArgumentDescriptor
```
Return the descriptor of the arguments of this command
### validate
```gdscript
func validate(arguments: Array)
```
Validate wether the given arguments match the command descriptor
### run
```gdscript
func run(command_params: Array) -> int
```
Run the command