fix: makes this button usable again
This commit is contained in:
committed by
Julian Murgia
parent
9f2cfd0dd0
commit
595bbed870
@@ -4,7 +4,7 @@ say player "That button uses camera_push to point the camera at the object r7_lo
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:use
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# Disable input so all steps run without interruption
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accept_input NONE
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camera_push r7_lower_stairs 1 LINEAR
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camera_push r7_lift_button_floor_2 1 LINEAR
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wait 2
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camera_set_target 1 player
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# Re-enable user input
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@@ -6,12 +6,9 @@ say player "That button uses camera_set_pos to point the camera at coordinates (
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accept_input NONE
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# Note that camera_set_pos puts the camera centre at a different location depending on
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# the camera's limits
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#camera_set_limits 1
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camera_set_pos_block 2 2260 1050
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#wait 2
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#camera_set_limits 0
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#camera_set_pos 0 1200 800
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#wait 2
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camera_set_target 1 player
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camera_set_pos 1.9 1000 500
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wait 2
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camera_set_pos 0 1620 1150
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camera_set_target_block 1 player
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# Re-enable user input
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accept_input ALL
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@@ -5,10 +5,11 @@ say player "That button triggers a camera zoom effect."
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# Disable input so all steps run without interruption
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accept_input NONE
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camera_set_zoom 1.3 1
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wait 2
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wait 1.2
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camera_set_zoom 0.5 1
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wait 2
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wait 1.2
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camera_set_zoom 1 1
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wait 1.2
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camera_set_target 0 player
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# Re-enable user input
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accept_input ALL
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@@ -8,7 +8,6 @@
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# Move the player a long way as there isn't currently a "hide player" command
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teleport_pos player 5000 5000
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set_angle player 180
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camera_set_limits 2
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camera_push r7_lift_door_floor_2 3
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anim_block r7_lift lift_floor_1_to_2_with_player
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teleport player r7_lift_door_floor_2
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@@ -8,7 +8,6 @@
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# Move the player a long way as there isn't currently a "hide player" command
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teleport_pos player 5000 5000
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set_angle player 180
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camera_set_limits 2
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camera_push r7_lift_door_floor_1 3
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anim_block r7_lift lift_floor_2_to_1_with_player
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teleport player r7_lift_door_floor_1
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@@ -7,10 +7,8 @@ say player "movin up"
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teleport player r7_upper_stairs
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set_angle player 270
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camera_set_limits 2
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camera_set_target 0 player
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wait 1
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camera_set_limits 1
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enable_terrain upper_platform
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# Reenable player interaction
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accept_input ALL
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@@ -7,7 +7,12 @@ set_state r7_alarm_cone_floor_1 camera_not_triggered true
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set_state r7_alarm_cone_floor_2 camera_not_triggered true
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set_state r7_lift lift_floor_2_to_1_no_player true
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camera_set_target 0 player
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camera_set_limits 0
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# camera_set_limits is how you change the active camera limits.
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# If you change the below command to "camera_set_limits 0" you'll notice
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# some of the camera commands start having issues as the camera no longer
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# has access to the requested coordinates
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camera_set_limits 1
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> [eq ESC_LAST_SCENE room6]
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teleport player r7_l_exit
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@@ -7,10 +7,8 @@ say player "movin down"
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teleport player r7_lower_stairs
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set_angle player 270
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camera_set_limits 2
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camera_set_target 0 player
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wait 1
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camera_set_limits 0
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enable_terrain lower_platform
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# Reenable player interaction
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accept_input ALL
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