Fix command docs, automate API doc generation (#327)

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
This commit is contained in:
Dennis Ploeger
2021-07-27 16:05:14 +02:00
committed by GitHub
parent 43dc217359
commit 604cccb56d
25 changed files with 575 additions and 161 deletions

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docs/api/ESCSaveGame.md Normal file
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# ESCSaveGame
**Extends:** [Resource](../Resource)
## Description
Resource used for holding savegames data.
## Constants Descriptions
### MAIN\_CURRENT\_SCENE\_FILENAME\_KEY
```gdscript
const MAIN_CURRENT_SCENE_FILENAME_KEY: String = "current_scene_filename"
```
Access key for the main data current_scene_filename
### MAIN\_LAST\_SCENE\_GLOBAL\_ID\_KEY
```gdscript
const MAIN_LAST_SCENE_GLOBAL_ID_KEY: String = "last_scene_global_id"
```
Access key for the main data last_scene_global_id
## Property Descriptions
### escoria\_version
```gdscript
export var escoria_version: String = ""
```
Escoria version which the savegame was created with.
### game\_version
```gdscript
export var game_version: String = ""
```
Game version which the savegame was created with.
### name
```gdscript
export var name: String = ""
```
 Name of the savegame. Can be custom value, provided by the player.
### date
```gdscript
export var date: String = ""
```
 Date of creation of the savegame.
### main
```gdscript
export var main: Dictionary = {}
```
 Main data to be saved
### globals
```gdscript
export var globals: Dictionary = {}
```
Escoria Global variables exported from ESCGlobalsManager
### objects
```gdscript
export var objects: Dictionary = {}
```
Escoria objects exported from ESCObjectsManager