Issue 320 (#396) - Mobile fixes
Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
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@@ -103,7 +103,6 @@ func _on_dialog_line_typed(object, key):
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# Ending the dialog
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func _on_dialog_finished():
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escoria.current_state = escoria.GAME_STATE.DEFAULT
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emit_signal("dialog_line_finished")
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queue_free()
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@@ -91,5 +91,4 @@ func _on_dialog_finished():
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current_character.stop_talking()
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emit_signal("dialog_line_finished")
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escoria.dialog_player.is_speaking = false
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escoria.current_state = escoria.GAME_STATE.DEFAULT
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queue_free()
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