Issue 320 (#396) - Mobile fixes

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
This commit is contained in:
Dennis Ploeger
2021-09-23 08:32:08 +02:00
committed by GitHub
parent bb93dc1ef3
commit 60ea4d851b
82 changed files with 897 additions and 427 deletions

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@@ -63,3 +63,4 @@ func activate(action: String, target: ESCObject, combine_with: ESCObject = null)
## Signals
- signal action_changed(): The current action was changed
- signal action_finished(): Emitted, when an action has been completed

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@@ -29,19 +29,6 @@ The ESC script connected to this background
## Method Descriptions
### manage\_input
```gdscript
func manage_input(_viewport, event, _shape_idx) -> void
```
Manage inputs reaching the Area2D and emit the events to the input manager
#### Parameters
- _viewport: (not used)
- event: Event received
- _shape_idx: (not used)
### get\_full\_area\_rect2
```gdscript

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@@ -53,7 +53,7 @@ A LIFO stack of hovered items
var hotspot_focused: String = ""
```
The global id fo the topmost item from the hover_stack
The global id of the topmost item from the hover_stack
## Method Descriptions

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@@ -258,12 +258,6 @@ item. That can either be a direct Position2D child or a collision shape
**Returns** The interaction position
### manage\_input
```gdscript
func manage_input(_viewport: Viewport, event: InputEvent, _shape_idx: int) -> void
```
### element\_entered
```gdscript