Issue 320 (#396) - Mobile fixes
Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
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@@ -63,3 +63,4 @@ func activate(action: String, target: ESCObject, combine_with: ESCObject = null)
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## Signals
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- signal action_changed(): The current action was changed
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- signal action_finished(): Emitted, when an action has been completed
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@@ -29,19 +29,6 @@ The ESC script connected to this background
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## Method Descriptions
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### manage\_input
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```gdscript
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func manage_input(_viewport, event, _shape_idx) -> void
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```
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Manage inputs reaching the Area2D and emit the events to the input manager
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#### Parameters
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- _viewport: (not used)
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- event: Event received
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- _shape_idx: (not used)
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### get\_full\_area\_rect2
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```gdscript
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@@ -53,7 +53,7 @@ A LIFO stack of hovered items
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var hotspot_focused: String = ""
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```
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The global id fo the topmost item from the hover_stack
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The global id of the topmost item from the hover_stack
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## Method Descriptions
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@@ -258,12 +258,6 @@ item. That can either be a direct Position2D child or a collision shape
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**Returns** The interaction position
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### manage\_input
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```gdscript
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func manage_input(_viewport: Viewport, event: InputEvent, _shape_idx: int) -> void
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```
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### element\_entered
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```gdscript
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