:setup action is not managed only once anymore (#358)

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
This commit is contained in:
Julian Murgia
2021-08-08 23:23:11 +02:00
committed by GitHub
parent cbb64df969
commit 61726bca81
20 changed files with 252 additions and 213 deletions

View File

@@ -1,6 +1,4 @@
:setup
set_global dialog_advance 0
set_global dialog_popup_advance 0
> [eq ESC_LAST_SCENE room2]
teleport player r1_r_exit
# Set player look left
@@ -10,11 +8,19 @@
teleport player player_start
stop
:ready
set_sound_state bg_music res://game/sfx/contemplation.ogg true
walk player r1_destination_point
wait 2
walk player r1_destination_point2
wait 2
set_angle player 225 false
> [!room1_visited]
set_global room1_visited true
set_global dialog_advance 0
set_global dialog_popup_advance 0
walk player r1_destination_point
wait 2
walk player r1_destination_point2
wait 2
set_angle player 225 false

View File

@@ -1,6 +1,5 @@
# THIS ROOMS FEATURES AN OPEN BRIDGE WITH A BUTTON TO USE IN ORDER TO OPEN
:setup
> [r2_bridge_closed]
@@ -25,15 +24,14 @@
#set_global r2_bridge_closed true
set_interactive r2_right_platform false
#set_interactive r2_bridge false
stop
> [!last_scene]
teleport player player_start
stop
#teleport player player_start
:ready
# DEBUG
#set_state r2_bridge bridge_close

View File

@@ -1,7 +1,14 @@
# THIS ROOMS FEATURES AN OPEN BRIDGE WITH A ***BROKEN*** BUTTON TO USE IN ORDER TO OPEN
:setup
> [!room3_visited]
set_global room3_visited true
set_global r3_bridge_closed false
set_state r3_button button_broken
set_global button_broken true
> [r3_bridge_closed]
# Make set_state IMMEDIATE to reach the final frame immediately
set_state r3_bridge bridge_close true
@@ -21,16 +28,13 @@
# If bridge not closed
> [!r3_bridge_closed]
set_interactive r3_right_platform false
stop
> [!last_scene]
teleport player player_start
stop
:ready
set_global r3_bridge_closed false
set_state r3_button button_broken
set_global button_broken true
# DEBUG
#set_state r3_bridge bridge_close

View File

@@ -9,11 +9,7 @@
# Set player look left
set_angle player 270
stop
> [eq ESC_LAST_SCENE ""]
> [!last_scene]
teleport player player_start
stop
teleport player player_start
#walk player r_exit

View File

@@ -29,7 +29,6 @@
stop
:ready
#walk player r5_wrench
#set_global i/r5_wrench true
#set_active r5_wrench false

View File

@@ -13,7 +13,6 @@
teleport player player_start
stop
:ready
#set_global i/r5_pen true
#set_active r5_pen false
#set_global i/r5_empty_sheet true

View File

@@ -1,11 +1,10 @@
# :SETUP is called EVERY TIME the room is loaded
# :READY is called only the FIRST TIME the room is loaded
:setup
set_state r7_button_push button_repaired
set_state r7_button_shift button_repaired
set_state r7_button_follow button_repaired
set_state r7_button_zoom button_repaired
set_state r7_button_push button_repaired true
set_state r7_button_shift button_repaired true
set_state r7_button_follow button_repaired true
set_state r7_button_zoom button_repaired true
> [eq ESC_LAST_SCENE room6]
teleport player r7_l_exit
@@ -22,17 +21,3 @@ set_state r7_button_zoom button_repaired
stop
:ready
#camera_push player 0 LINEAR
#camera_push r7_object2 1 LINEAR
#wait 3
#camera_push player 1 LINEAR
#camera_set_drag_margin_enabled bool bool
#camera_set_pos real int int
#camera_set_target real
#camera_set_zoom real
#camera_set_zoom_height int
#camera_shift int int

View File

@@ -1,6 +1,3 @@
# :SETUP is called EVERY TIME the room is loaded
# :READY is called only the FIRST TIME the room is loaded
:setup
> [r8_m_door_open]
@@ -20,7 +17,3 @@
teleport player player_start
stop
:ready

View File

@@ -1,7 +1,13 @@
# :SETUP is called EVERY TIME the room is loaded
# :READY is called only the FIRST TIME the room is loaded
:setup
> [!room09_visited]
set_global room09_visited true
set_global open_closets 0
#set_state r9_closet_left closed
#set_state r9_closet_middle closed
#set_state r9_closet_right closed
> [eq ESC_LAST_SCENE room8]
teleport player r9_l_exit
# Set player look right
@@ -17,9 +23,3 @@
stop
:ready
set_global open_closets 0
#set_state r9_closet_left closed
#set_state r9_closet_middle closed
#set_state r9_closet_right closed

View File

@@ -1,14 +1,12 @@
# :SETUP is called EVERY TIME the room is loaded
# :READY is called only the FIRST TIME the room is loaded
:setup
> [eq ESC_LAST_SCENE room8]
teleport player r9_l_exit
> [eq ESC_LAST_SCENE room9]
teleport player r10_l_exit
# Set player look right
set_angle player 180
stop
> [eq ESC_LAST_SCENE room10]
teleport player r9_r_exit
> [eq ESC_LAST_SCENE room11]
teleport player r10_r_exit
# Set player look left
set_angle player 270
stop
@@ -16,10 +14,3 @@
teleport player player_start
stop
:ready
set_global open_closets 0
#set_state r9_closet_left closed
#set_state r9_closet_middle closed
#set_state r9_closet_right closed

View File

@@ -84,10 +84,10 @@ position = Vector2( 22.6786, 212.927 )
script = ExtResource( 5 )
[node name="Label" type="Label" parent="Hotspots/button_stop_bg_music"]
margin_left = -8.81946
margin_top = -30.2381
margin_right = 61.1805
margin_bottom = -14.2381
margin_left = -20.8195
margin_top = -29.2381
margin_right = 87.1805
margin_bottom = -8.2381
custom_fonts/font = ExtResource( 3 )
text = "Stop bg music"
__meta__ = {
@@ -105,10 +105,10 @@ position = Vector2( 22.6786, 212.927 )
script = ExtResource( 5 )
[node name="Label" type="Label" parent="Hotspots/button_play_bg_music"]
margin_left = -8.81946
margin_top = -30.2381
margin_right = 61.1805
margin_bottom = -14.2381
margin_left = -18.8195
margin_top = -29.2381
margin_right = 85.1805
margin_bottom = -8.2381
custom_fonts/font = ExtResource( 3 )
text = "Play bg music"
__meta__ = {
@@ -126,10 +126,10 @@ position = Vector2( 22.6786, 212.927 )
script = ExtResource( 5 )
[node name="Label" type="Label" parent="Hotspots/button_play_sound"]
margin_left = -8.81946
margin_top = -30.2381
margin_right = 61.1805
margin_bottom = -14.2381
margin_left = -10.8195
margin_top = -29.2381
margin_right = 72.1805
margin_bottom = -8.2381
custom_fonts/font = ExtResource( 3 )
text = "Play sound"
__meta__ = {
@@ -145,9 +145,10 @@ animations = null
[node name="Label" type="Label" parent="Hotspots/button_accept_input"]
margin_left = -3.6864
margin_top = -38.4435
margin_right = 71.3136
margin_bottom = -7.44354
margin_top = -44.4435
margin_right = 85.3136
margin_bottom = 0.556503
custom_fonts/font = ExtResource( 3 )
text = "Test Accept
Input"
__meta__ = {
@@ -167,10 +168,11 @@ tooltip_name = "Test slide"
animations = null
[node name="Label" type="Label" parent="Hotspots/button_slide"]
margin_left = -3.6864
margin_top = -38.4435
margin_right = 71.3136
margin_bottom = -7.44354
margin_left = -9.6864
margin_top = -28.4435
margin_right = 66.3136
margin_bottom = 2.55646
custom_fonts/font = ExtResource( 3 )
text = "Test Slide"
__meta__ = {
"_edit_use_anchors_": false
@@ -189,10 +191,11 @@ tooltip_name = "Test turn_to"
animations = null
[node name="Label" type="Label" parent="Hotspots/button_turn_to"]
margin_left = -3.6864
margin_top = -38.4435
margin_right = 71.3136
margin_bottom = -7.44354
margin_left = -14.6864
margin_top = -26.4435
margin_right = 80.3136
margin_bottom = 4.55646
custom_fonts/font = ExtResource( 3 )
text = "Test turn_to"
__meta__ = {
"_edit_use_anchors_": false