fix: Remove call to stop dialog to correct player mirroring
This commit is contained in:
committed by
Julian Murgia
parent
5f78c026da
commit
6692953385
@@ -749,7 +749,10 @@ func stop_talking():
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if is_movable:
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if animations.speaks[_movable.last_dir].mirrored \
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and not _movable.is_mirrored:
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_sprite_node.scale.x *= -1
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# Allow this function to be called multiple times without setting
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# the direction incorrectly
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if _sprite_node.scale.x < 1:
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_sprite_node.scale.x *= -1
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animation_player.play(
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animations.idles[_movable.last_dir].animation
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