Continued camera effects adding (zoom, shift)
Added trigger behaviour to ESCItem and removed ESCTriggerZone.
This commit is contained in:
7
game/rooms/room7/esc/button_follow.esc
Executable file
7
game/rooms/room7/esc/button_follow.esc
Executable file
@@ -0,0 +1,7 @@
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:look
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say player "That button makes the camera target me."
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:use
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camera_set_limits 0
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camera_set_target 0 player
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7
game/rooms/room7/esc/button_push.esc
Executable file
7
game/rooms/room7/esc/button_push.esc
Executable file
@@ -0,0 +1,7 @@
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:look
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say player "That button triggers a camera push effect."
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:use
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camera_push r7_object2 1 LINEAR
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wait 3
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camera_push player 1 LINEAR
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7
game/rooms/room7/esc/button_shift.esc
Executable file
7
game/rooms/room7/esc/button_shift.esc
Executable file
@@ -0,0 +1,7 @@
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:look
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say player "That button triggers a camera shift effect."
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:use
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camera_shift 700 0 5 LINEAR
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wait 1
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10
game/rooms/room7/esc/button_zoom.esc
Executable file
10
game/rooms/room7/esc/button_zoom.esc
Executable file
@@ -0,0 +1,10 @@
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:look
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say player "That button triggers a camera zoom effect."
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:use
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camera_set_zoom 1.3 2
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wait 3
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camera_set_zoom 0.5 2
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wait 3
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camera_set_zoom 1 0
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@@ -1,4 +1,8 @@
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# :SETUP is called EVERY TIME the room is loaded
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# :READY is called only the FIRST TIME the room is loaded
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:setup
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set_state r7_button_push button_repaired
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> [eq ESC_LAST_SCENE room6]
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teleport player r7_l_exit
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# Set player look right
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@@ -8,13 +12,13 @@
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teleport player player_start
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stop
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:ready
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camera_push player 0 LINEAR
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camera_push r7_object2 1 LINEAR
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wait 3
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camera_push player 1 LINEAR
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#camera_push player 0 LINEAR
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#camera_push r7_object2 1 LINEAR
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#wait 3
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#camera_push player 1 LINEAR
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#camera_set_drag_margin_enabled bool bool
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#camera_set_pos real int int
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4
game/rooms/room7/esc/trigger_left.esc
Executable file
4
game/rooms/room7/esc/trigger_left.esc
Executable file
@@ -0,0 +1,4 @@
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:trigger_in
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set_state r7_light_left red
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:trigger_out
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5
game/rooms/room7/esc/trigger_right.esc
Executable file
5
game/rooms/room7/esc/trigger_right.esc
Executable file
@@ -0,0 +1,5 @@
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:trigger_in
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set_state r7_light_right green
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:trigger_out
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set_state r7_light_right red
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