Continued camera effects adding (zoom, shift)
Added trigger behaviour to ESCItem and removed ESCTriggerZone.
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@@ -14,7 +14,17 @@ Implement methods to react to inputs.
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- right_click_on_item(item_global_id : String, event : InputEvent)
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- left_double_click_on_item(item_global_id : String, event : InputEvent)
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- left_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
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- right_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
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- left_double_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
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- inventory_item_focused(inventory_item_global_id : String)
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- inventory_item_unfocused()
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- open_inventory()
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- close_inventory()
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- mousewheel_action(direction : int)
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"""
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signal element_focused(element_global_id)
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@@ -40,7 +50,7 @@ func left_double_click_on_bg(position : Vector2) -> void:
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escoria.do("walk", ["player", position, true])
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## ITEM/HOTSPOT FOCUS ##
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## ITEM FOCUS ##
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func element_focused(element_id : String) -> void:
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#emit_signal("element_focused", element_id)
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