Continued camera effects adding (zoom, shift)

Added trigger behaviour to ESCItem and removed ESCTriggerZone.
This commit is contained in:
Julian Murgia
2021-01-18 23:32:38 +01:00
parent ff56816205
commit 6890d927f5
24 changed files with 581 additions and 246 deletions

View File

@@ -14,7 +14,17 @@ Implement methods to react to inputs.
- right_click_on_item(item_global_id : String, event : InputEvent)
- left_double_click_on_item(item_global_id : String, event : InputEvent)
- left_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
- right_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
- left_double_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
- inventory_item_focused(inventory_item_global_id : String)
- inventory_item_unfocused()
- open_inventory()
- close_inventory()
- mousewheel_action(direction : int)
"""
signal element_focused(element_global_id)
@@ -40,7 +50,7 @@ func left_double_click_on_bg(position : Vector2) -> void:
escoria.do("walk", ["player", position, true])
## ITEM/HOTSPOT FOCUS ##
## ITEM FOCUS ##
func element_focused(element_id : String) -> void:
#emit_signal("element_focused", element_id)