feat: Updated room 6 conversation

This commit is contained in:
Balloonpopper
2022-12-07 11:18:31 +11:00
committed by Julian Murgia
parent 9398ce96c3
commit 68f55e2d5a

View File

@@ -7,42 +7,53 @@ say player "I don't think he'd like that."
####################################################################################################
:talk
# This block will only execute once per game
> [!talked_once]
turn_to worker player
say player "Hi."
say worker "Have you come about the job?"
say worker "If you talk to me again"
say worker "I will not say this opening sentence."
set_global talked_once true
# Reset flag so the Loom conversation will be available every time
# you restart the conversation with the worker during a game.
# The Loom inner conversation block will exit back to the outer question block
# once all options are exhausted, which is why all of them have a conditional
# flag to make them disappear once you choose
# "I don't want to talk at all any more"
set_global loom_conversation_done false
turn_to worker player
?
- "What job are you hiring for?"
say player "What job are you hiring for?"
say worker "We're recruiting adventurers!"
- "What is your name?"
say current_player "Who are you?"
say worker "I'm the worker" [!name_known]
say worker "You already asked me that" [name_known]
set_global name_known true
- "Why are you here?"
say current_player "Why are you here?"
say worker "I'm waiting for you to give me the"
say worker "filled form from room 5."
# This starts an inner subset of questions
- "Can I ask you about Loom?" [!loom_conversation_done]
say current_player "What do you know about Loom?"
say worker "What do you want to know about Loom?"
?
- "Why would I want to be an adventurer?"
say player "Why would I want to be an adventurer?"
say worker "Fame!"
say worker "Adventure!"
say worker "Almost certain death!"
- "How do I apply?"
say player "How do I apply?"
say worker "All you need to do is find an ..."
say worker "adventurer application form and fill it in"
- "Do I need my own sword?" [!hide_this_option]
say player "If there's a dragon, do I need my own sword?"
say worker "Can you run fast?"
say player "Not really."
say worker "Then yes."
set_global hide_this_option true
- "I've got to go."
say player "I've got to go."
say worker "Bye!"
- "Could it be created in Escoria?" [!loom_conversation_done]
say player "Could Loom be created in Escoria?"
say worker "Yes!"
- "Is it a fun game?" [!loom_conversation_done, !fun_game_asked]
say player "Is Loom a fun game?"
say worker "Yes!"
set_global fun_game_asked true
- "I don't want to talk at all any more." [!loom_conversation_done]
turn_to worker worker_face_down
stop
# This will take you back to the outer set of questions
- "I know enough about Loom." [!loom_conversation_done]
set_global loom_conversation_done true
!
- "No, I'm not looking for a job."
say player "No, I'm not looking for a job."
say worker "Well you know where to find me if you change your mind."
- "I'm done."
say player "Bye!"
turn_to worker worker_face_down
stop
!