feat: Updated room 6 conversation

This commit is contained in:
Balloonpopper
2022-12-07 11:18:31 +11:00
committed by Julian Murgia
parent 9398ce96c3
commit 68f55e2d5a

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@@ -7,42 +7,53 @@ say player "I don't think he'd like that."
#################################################################################################### ####################################################################################################
:talk :talk
# This block will only execute once per game
> [!talked_once] > [!talked_once]
turn_to worker player turn_to worker player
say player "Hi." say worker "If you talk to me again"
say worker "Have you come about the job?" say worker "I will not say this opening sentence."
set_global talked_once true set_global talked_once true
# Reset flag so the Loom conversation will be available every time
# you restart the conversation with the worker during a game.
# The Loom inner conversation block will exit back to the outer question block
# once all options are exhausted, which is why all of them have a conditional
# flag to make them disappear once you choose
# "I don't want to talk at all any more"
set_global loom_conversation_done false
turn_to worker player turn_to worker player
? ?
- "What job are you hiring for?" - "What is your name?"
say player "What job are you hiring for?" say current_player "Who are you?"
say worker "We're recruiting adventurers!" say worker "I'm the worker" [!name_known]
say worker "You already asked me that" [name_known]
set_global name_known true
- "Why are you here?"
say current_player "Why are you here?"
say worker "I'm waiting for you to give me the"
say worker "filled form from room 5."
# This starts an inner subset of questions
- "Can I ask you about Loom?" [!loom_conversation_done]
say current_player "What do you know about Loom?"
say worker "What do you want to know about Loom?"
? ?
- "Why would I want to be an adventurer?" - "Could it be created in Escoria?" [!loom_conversation_done]
say player "Why would I want to be an adventurer?" say player "Could Loom be created in Escoria?"
say worker "Fame!" say worker "Yes!"
say worker "Adventure!" - "Is it a fun game?" [!loom_conversation_done, !fun_game_asked]
say worker "Almost certain death!" say player "Is Loom a fun game?"
- "How do I apply?" say worker "Yes!"
say player "How do I apply?" set_global fun_game_asked true
say worker "All you need to do is find an ..." - "I don't want to talk at all any more." [!loom_conversation_done]
say worker "adventurer application form and fill it in"
- "Do I need my own sword?" [!hide_this_option]
say player "If there's a dragon, do I need my own sword?"
say worker "Can you run fast?"
say player "Not really."
say worker "Then yes."
set_global hide_this_option true
- "I've got to go."
say player "I've got to go."
say worker "Bye!"
turn_to worker worker_face_down turn_to worker worker_face_down
stop stop
# This will take you back to the outer set of questions
- "I know enough about Loom." [!loom_conversation_done]
set_global loom_conversation_done true
! !
- "No, I'm not looking for a job." - "I'm done."
say player "No, I'm not looking for a job." say player "Bye!"
say worker "Well you know where to find me if you change your mind."
turn_to worker worker_face_down turn_to worker worker_face_down
stop stop
! !