feat: Updated room 6 conversation
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committed by
Julian Murgia
parent
9398ce96c3
commit
68f55e2d5a
@@ -7,42 +7,53 @@ say player "I don't think he'd like that."
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####################################################################################################
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####################################################################################################
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:talk
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:talk
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# This block will only execute once per game
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> [!talked_once]
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> [!talked_once]
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turn_to worker player
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turn_to worker player
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say player "Hi."
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say worker "If you talk to me again"
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say worker "Have you come about the job?"
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say worker "I will not say this opening sentence."
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set_global talked_once true
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set_global talked_once true
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# Reset flag so the Loom conversation will be available every time
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# you restart the conversation with the worker during a game.
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# The Loom inner conversation block will exit back to the outer question block
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# once all options are exhausted, which is why all of them have a conditional
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# flag to make them disappear once you choose
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# "I don't want to talk at all any more"
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set_global loom_conversation_done false
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turn_to worker player
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turn_to worker player
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?
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?
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- "What job are you hiring for?"
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- "What is your name?"
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say player "What job are you hiring for?"
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say current_player "Who are you?"
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say worker "We're recruiting adventurers!"
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say worker "I'm the worker" [!name_known]
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say worker "You already asked me that" [name_known]
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set_global name_known true
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- "Why are you here?"
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say current_player "Why are you here?"
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say worker "I'm waiting for you to give me the"
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say worker "filled form from room 5."
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# This starts an inner subset of questions
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- "Can I ask you about Loom?" [!loom_conversation_done]
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say current_player "What do you know about Loom?"
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say worker "What do you want to know about Loom?"
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?
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?
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- "Why would I want to be an adventurer?"
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- "Could it be created in Escoria?" [!loom_conversation_done]
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say player "Why would I want to be an adventurer?"
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say player "Could Loom be created in Escoria?"
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say worker "Fame!"
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say worker "Yes!"
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say worker "Adventure!"
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- "Is it a fun game?" [!loom_conversation_done, !fun_game_asked]
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say worker "Almost certain death!"
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say player "Is Loom a fun game?"
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- "How do I apply?"
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say worker "Yes!"
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say player "How do I apply?"
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set_global fun_game_asked true
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say worker "All you need to do is find an ..."
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- "I don't want to talk at all any more." [!loom_conversation_done]
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say worker "adventurer application form and fill it in"
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- "Do I need my own sword?" [!hide_this_option]
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say player "If there's a dragon, do I need my own sword?"
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say worker "Can you run fast?"
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say player "Not really."
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say worker "Then yes."
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set_global hide_this_option true
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- "I've got to go."
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say player "I've got to go."
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say worker "Bye!"
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turn_to worker worker_face_down
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turn_to worker worker_face_down
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stop
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stop
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# This will take you back to the outer set of questions
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- "I know enough about Loom." [!loom_conversation_done]
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set_global loom_conversation_done true
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!
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!
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- "No, I'm not looking for a job."
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- "I'm done."
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say player "No, I'm not looking for a job."
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say player "Bye!"
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say worker "Well you know where to find me if you change your mind."
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turn_to worker worker_face_down
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turn_to worker worker_face_down
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stop
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stop
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!
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!
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