Finished ESC camera commands reimplementation.
Some cleaning done, and all logging commands put in escoria.logger script.
This commit is contained in:
@@ -39,5 +39,5 @@ interact_positions = {
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[node name="bottle" parent="." instance=ExtResource( 6 )]
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position = Vector2( 59.4604, 167.678 )
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interact_positions = {
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"default": Vector2( 0, 0 )
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"default": Vector2( 59.4604, 167.678 )
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}
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@@ -66,8 +66,6 @@ tracks/0/keys = {
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[node name="button" type="Area2D"]
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script = ExtResource( 1 )
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global_id = "r3_button"
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esc_script = "res://game/rooms/room3/esc/button.esc"
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tooltip_name = "Button"
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default_action = "use"
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dialog_color = Color( 1, 1, 1, 1 )
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@@ -85,6 +83,7 @@ polygon = PoolVector2Array( 343.993, 396.767, 323.298, 415.689, 344.585, 438.158
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[node name="Particles2D" type="Particles2D" parent="."]
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position = Vector2( 344.768, 142.144 )
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emitting = false
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amount = 16
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lifetime = 4.0
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preprocess = 1.99
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@@ -29,6 +29,7 @@
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:ready
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set_global bridge_closed false
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set_state r3_button button_broken
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set_global button_broken true
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# DEBUG
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@@ -95,6 +95,8 @@ polygon = PoolVector2Array( -2.71457, 437.818, 6.6293, 121.462, 89.3893, 74.7422
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position = Vector2( 44.1375, 384.691 )
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[node name="button" parent="Hotspots" instance=ExtResource( 7 )]
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global_id = "r3_button"
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esc_script = "res://game/rooms/room3/esc/button.esc"
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interact_positions = {
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"default": Vector2( 347.767, 378.011 )
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}
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@@ -33,7 +33,7 @@ say player "I don't think he'd like that."
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:use r5_filled_sheet
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say player "I'll give you this!"
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jump give r5_filled_sheet
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:give r5_filled_sheet
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inventory_remove r5_filled_sheet
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14
game/rooms/room7/esc/button_set_pos.esc
Executable file
14
game/rooms/room7/esc/button_set_pos.esc
Executable file
@@ -0,0 +1,14 @@
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:look
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say player "That button triggers a camera set_pos effect."
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:use
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camera_set_limits 2
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camera_set_pos 500 150 150
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wait 6
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camera_set_pos 1 1080 1000
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wait 1
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camera_set_limits 0
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camera_set_target 0 player
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@@ -2,16 +2,6 @@
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say player "movin up"
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#camera_push player 1 LINEAR
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#camera_set_drag_margin_enabled bool bool
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#camera_set_pos real int int
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#camera_set_target real
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#camera_set_zoom real
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#camera_set_zoom_height int
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#camera_shift int int
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teleport player r7_upper_stairs
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set_angle player 270
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camera_set_limits 2
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@@ -345,6 +345,28 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="button_camera_set_pos" parent="Hotspots" instance=ExtResource( 3 )]
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position = Vector2( 910.482, 1464.03 )
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global_id = "r7_button_set_pos"
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esc_script = "res://game/rooms/room7/esc/button_set_pos.esc"
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interact_positions = {
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"default": Vector2( 682.785, 1765.65 )
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}
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[node name="Position2D" type="Position2D" parent="Hotspots/button_camera_set_pos"]
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position = Vector2( 350.258, 301.616 )
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[node name="Label" type="Label" parent="Hotspots/button_camera_set_pos"]
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margin_left = 292.919
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margin_top = 96.8108
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margin_right = 390.919
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margin_bottom = 112.811
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custom_fonts/font = ExtResource( 5 )
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text = "Camera_set_pos"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="trigger_left" type="Area2D" parent="Hotspots"]
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position = Vector2( 406, 0 )
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script = ExtResource( 7 )
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@@ -3,7 +3,8 @@ say player "That must be the command to open the door."
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:use
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> [!r8_m_door_open]
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superpose_scene "res://game/rooms/room8/puzzle/10_buttons_puzzle.tscn"
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#superpose_scene "res://game/rooms/room8/puzzle/10_buttons_puzzle.tscn"
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spawn "res://game/rooms/room8/puzzle/10_buttons_puzzle.tscn"
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> [r8_m_door_open]
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say player "The door is already open."
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@@ -3,10 +3,10 @@
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
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[ext_resource path="res://game/items/escitems/bottle_escitem.tscn" type="PackedScene" id=2]
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[sub_resource type="RectangleShape2D" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 66.4415, 154.457 )
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[sub_resource type="Animation" id=3]
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[sub_resource type="Animation" id=2]
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length = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("base/closed:visible")
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@@ -57,6 +57,57 @@ tracks/3/keys = {
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"values": [ false ]
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}
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[sub_resource type="Animation" id=3]
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length = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("base/closed:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("base/open_no_object:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("base/open_object:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("bottle:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=4]
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length = 0.5
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tracks/0/type = "value"
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@@ -81,57 +132,6 @@ tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("base/open_object:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("bottle:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=5]
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length = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("base/closed:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("base/open_no_object:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/2/type = "value"
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@@ -163,7 +163,7 @@ tracks/3/keys = {
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script = ExtResource( 1 )
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": null
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"default": Vector2( 64.2172, 153.408 )
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}
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[node name="base" type="Line2D" parent="."]
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@@ -224,17 +224,17 @@ visible = false
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position = Vector2( 51.1535, 45.7845 )
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scale = Vector2( 0.507, 0.507 )
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interact_positions = {
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"default": Vector2( 51.1535, 45.7845 )
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"default": Vector2( 45.4966, 321.556 )
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}
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[node name="Position2D" type="Position2D" parent="bottle"]
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position = Vector2( 298.463, 596.926 )
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position = Vector2( -11.1576, 543.928 )
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[node name="CollisionPolygon2D" type="CollisionShape2D" parent="."]
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position = Vector2( 64.2172, 153.408 )
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shape = SubResource( 2 )
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/closed = SubResource( 3 )
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anims/open_no_object = SubResource( 4 )
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anims/open_object = SubResource( 5 )
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anims/closed = SubResource( 2 )
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anims/open_no_object = SubResource( 3 )
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anims/open_object = SubResource( 4 )
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@@ -6,19 +6,19 @@ var options_paths = []
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func _ready():
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var rooms_folder = "res://game/rooms/"
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var dir = Directory.new()
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var i = 1
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if dir.open(rooms_folder) == OK:
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dir.list_dir_begin(true)
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var file_name = dir.get_next()
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while file_name != "":
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if dir.current_is_dir():
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add_item(file_name)
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options_paths.push_back("res://game/rooms/" + file_name + "/" + file_name + ".tscn")
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i += 1
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options_paths.push_back("res://game/rooms/" + file_name + "/" +
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file_name + ".tscn")
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file_name = dir.get_next()
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else:
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escoria.report_errors("room_select.gd:_ready()",
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escoria.logger.report_errors("room_select.gd:_ready()",
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["A problem occurred while opening rooms folder."])
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@@ -30,7 +30,7 @@ func _on_button_pressed():
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if errors.empty():
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#past_actions.text += str(events)
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var ret = escoria.esc_runner.run_event(events["debug"])
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var _ret = escoria.esc_runner.run_event(events["debug"])
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func _on_option_item_selected(index):
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selected_id = index
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@@ -23,7 +23,7 @@ func add_item(inventory_item : ESCInventoryItem):
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center_container.size_flags_horizontal = SIZE_EXPAND_FILL
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center_container.connect("mouse_entered", inventory_item, "_on_inventory_item_mouse_enter")
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center_container.connect("mouse_exited", inventory_item, "_on_inventory_item_mouse_exit")
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center_container.connect("gui_input", self, "_on_gui_input", [inventory_item])
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# center_container.connect("gui_input", self, "_on_gui_input", [inventory_item])
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center_container.add_child(inventory_item)
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add_child(center_container)
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current_nodes_in_container[inventory_item] = center_container
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@@ -33,7 +33,7 @@ func remove_item(inventory_item : ESCInventoryItem):
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current_nodes_in_container.erase(node_to_remove)
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node_to_remove.disconnect("mouse_entered", inventory_item, "_on_inventory_item_mouse_enter")
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node_to_remove.disconnect("mouse_exited", inventory_item, "_on_inventory_item_mouse_exit")
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node_to_remove.disconnect("pressed", self, "_on_gui_input")
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# node_to_remove.disconnect("pressed", self, "_on_gui_input")
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remove_child(node_to_remove)
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node_to_remove.queue_free()
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