fix: should now also prevent areas from spawning events; also removes a superfluous variable

This commit is contained in:
Duncan Brown
2022-04-02 15:52:01 -04:00
committed by Julian Murgia
parent 85b86f38be
commit 6d98e7bdce
12 changed files with 67 additions and 44 deletions

View File

@@ -465,6 +465,11 @@ _global_script_classes=[ {
"path": "res://addons/escoria-core/game/core-scripts/esc/commands/set_active.gd"
}, {
"base": "ESCBaseCommand",
"class": "SetActiveIfExistsCommand",
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc/commands/set_active_if_exists.gd"
}, {
"base": "ESCBaseCommand",
"class": "SetAngleCommand",
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc/commands/set_angle.gd"
@@ -671,6 +676,7 @@ _global_script_class_icons={
"SayCommand": "",
"SchedEventCommand": "",
"SetActiveCommand": "",
"SetActiveIfExistsCommand": "",
"SetAngleCommand": "",
"SetAnimationsCommand": "",
"SetGlobalCommand": "",