Added a method to interrupt a running event in ESCEventManager. (#375)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
This commit is contained in:
88
saves/save_003.tres
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88
saves/save_003.tres
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[gd_resource type="Resource" load_steps=2 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/save_data/esc_savegame.gd" type="Script" id=1]
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[resource]
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script = ExtResource( 1 )
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escoria_version = "0.1.0"
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game_version = "0.1.0"
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name = "5"
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date = "26/08/2021 08:59"
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main = {
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"current_scene_filename": "res://game/rooms/room01/room01.tscn",
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"last_scene_global_id": ""
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}
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globals = {
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"dialog_advance": 0,
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"dialog_popup_advance": 0,
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"room1_visited": true
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}
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objects = {
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"bg_music": {
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"active": true,
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"interactive": true,
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"state": "res://game/sfx/contemplation.ogg"
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},
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"bg_sound": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"camera": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"player": {
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"active": true,
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"global_transform": Transform2D( 1, 0, 0, 1, 994.586, 458.862 ),
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"interactive": true,
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"last_dir": 2,
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"state": "default"
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},
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"player_start": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"r1_destination_point": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"r1_destination_point2": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"r1_left_object_interaction": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"r1_r_exit": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"r1_start": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"r1_wall_item1": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"r1_wall_item2": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"r2_left_object_interaction": {
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"active": true,
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"interactive": true,
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"state": "default"
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}
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}
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