fix: FIxed non-editor call to _set_animation_player (#369)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
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@@ -415,6 +415,9 @@ func _get_property_list():
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#
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# - node_path: Path to the player node
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func _set_animation_player_node(node_path: NodePath):
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if not Engine.is_editor_hint():
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return
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if node_path == "":
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animation_player_node = node_path
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return
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