fix: Enforce rooms to be located at (0,0) (#576)

Co-authored-by: Balloonpopper <balloonpopper@git.com>
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balloonpopperandBalloonpopper authored and GitHub committed 2022-04-27 18:42:18 +02:00
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commit 72e6517a35
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@@ -185,7 +185,6 @@ tracks/3/keys = {
[sub_resource type="CapsuleShape2D" id=8]
[node name="room2" type="Node2D"]
position = Vector2( -2, 0 )
script = ExtResource( 6 )
global_id = "room2"
esc_script = "res://game/rooms/room02/esc/room02_bridge.esc"