fix: Enforce rooms to be located at (0,0) (#576)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
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@@ -185,7 +185,6 @@ tracks/3/keys = {
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[sub_resource type="CapsuleShape2D" id=8]
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[node name="room2" type="Node2D"]
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position = Vector2( -2, 0 )
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script = ExtResource( 6 )
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global_id = "room2"
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esc_script = "res://game/rooms/room02/esc/room02_bridge.esc"
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