fix: implement varargs for ESC commands. 'custom' makes use of this #592
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@@ -75,7 +75,8 @@ func set_scene(p_scene: Node) -> void:
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#
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# - p_scene: The scene currently being initialized by set_scene.
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func finish_current_scene_init(p_scene: Node) -> void:
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move_child(p_scene, 0)
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if is_a_parent_of(p_scene):
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move_child(p_scene, 0)
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current_scene = p_scene
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