ESC compiler rewrite

Splits the former ESC_Runner and ESC_Level_Runner into multiple dedicated managers. 
Authored-by: Dennis Ploeger <develop@dieploegers.de>
This commit is contained in:
Dennis Ploeger
2021-06-04 16:12:42 +02:00
committed by GitHub
parent f069ab2ffd
commit 746a724f5a
115 changed files with 4740 additions and 2584 deletions

View File

@@ -1,24 +1,12 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc/esc_runner.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-core/game/main.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/escoria-core/game/escoria.gd" type="Script" id=3]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc/esc_runner_level.gd" type="Script" id=4]
[ext_resource path="res://addons/escoria-core/game/inputs_manager.gd" type="Script" id=5]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc/esc_compiler.gd" type="Script" id=6]
[node name="escoria" type="Node"]
script = ExtResource( 3 )
[node name="esc_compiler" type="Node" parent="."]
script = ExtResource( 6 )
[node name="esc_runner" type="Node" parent="."]
script = ExtResource( 1 )
[node name="esc_level_runner" type="Node" parent="esc_runner"]
script = ExtResource( 4 )
[node name="inputs_manager" type="Node" parent="."]
script = ExtResource( 5 )