ESC compiler rewrite
Splits the former ESC_Runner and ESC_Level_Runner into multiple dedicated managers. Authored-by: Dennis Ploeger <develop@dieploegers.de>
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@@ -4,7 +4,7 @@
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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> [!eq ESC_LAST_SCENE room2]
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teleport player player_start
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stop
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@@ -1,13 +1,13 @@
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:look
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> [! dialog_advance]
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say player ROOM1_look_wall_item_1:"I don't know what that stuff is."
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say player "I don't know what that stuff is."
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set_global dialog_advance 1
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stop
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> [eq dialog_advance 1]
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say player ROOM1_look_wall_item_2:"I REALLY don't know what that stuff is."
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say player "I REALLY don't know what that stuff is."
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set_global dialog_advance 2
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stop
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> [eq dialog_advance 2]
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say player ROOM1_look_wall_item_3:"No, SERIOUSLY, I have no idea what that is!"
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say player ROOM1_look_wall_item_4:"Please stop asking me that!"
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say player "No, SERIOUSLY, I have no idea what that is!"
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say player "Please stop asking me that!"
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stop
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@@ -1,13 +1,13 @@
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:look
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> [! dialog_popup_advance]
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say player ROOM1_look_wall_item_1:"I don't know what that stuff is." dialog_box_inset
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say player "I don't know what that stuff is." dialog_box_inset
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set_global dialog_popup_advance 1
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stop
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> [eq dialog_popup_advance 1]
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say player ROOM1_look_wall_item_2:"I REALLY don't know what that stuff is." dialog_box_inset
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say player "I REALLY don't know what that stuff is." dialog_box_inset
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set_global dialog_popup_advance 2
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stop
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> [eq dialog_popup_advance 2]
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say player ROOM1_look_wall_item_3:"No, SERIOUSLY, I have no idea what that is!" dialog_box_inset
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say player ROOM1_look_wall_item_4:"Please stop asking me that!" dialog_box_inset
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say player "No, SERIOUSLY, I have no idea what that is!" dialog_box_inset
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say player "Please stop asking me that!" dialog_box_inset
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stop
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@@ -27,12 +27,12 @@ say player "I don't think he'd like that."
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say player "I've got better things to do."
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say worker "Eh! I'm not asking you anythin'!"
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stop
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!
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- "I'm selling these fine leather jackets."
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say player "I'm selling these fine leather jackets."
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say worker "Go away, kid."
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stop
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!
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####################################################################################################
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:use r5_filled_sheet
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jump give r5_filled_sheet
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@@ -143,9 +143,6 @@ esc_script = "res://game/rooms/room7/esc/left_exit.esc"
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is_exit = true
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tooltip_name = "Exit"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 37.4521, 1801.64 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_exit"]
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polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 )
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@@ -165,11 +162,6 @@ is_exit = true
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interaction_direction = 1
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tooltip_name = "Exit"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 2038.8, 1756.78 ),
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"r6_r_exit_closed": NodePath("r_door_closed/Position2D"),
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"r6_r_exit_opened": NodePath("r_door_opened/Position2D")
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_exit"]
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polygon = PoolVector2Array( 1982.34, 349.116, 1980.1, 46.0513, 2081.12, 86.4599, 2075, 394 )
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@@ -185,9 +177,6 @@ position = Vector2( 358.099, -1195.07 )
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script = ExtResource( 7 )
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global_id = "r7_object_1"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 818.94, 320.88 )
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}
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[node name="Line2D" type="Line2D" parent="Hotspots/object_1"]
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position = Vector2( 0, 1345.52 )
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@@ -205,9 +194,6 @@ __meta__ = {
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}
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global_id = "r7_object2"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 1770.63, 1358.99 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/object2"]
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polygon = PoolVector2Array( -112.101, 14.6226, -103.122, 288.503, 130.35, 286.258, 125.861, 16.8675 )
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@@ -225,9 +211,6 @@ global_id = "r7_lower_stairs"
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esc_script = "res://game/rooms/room7/esc/lower_stairs.esc"
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is_exit = true
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 953.985, 1725.12 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/lower_stairs"]
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polygon = PoolVector2Array( 831.375, 344.577, 829.788, 19.1602, 1058.37, 19.1602, 1052.02, 347.752 )
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@@ -243,9 +226,6 @@ esc_script = "res://game/rooms/room7/esc/upper_stairs.esc"
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is_exit = true
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tooltip_name = "Stairs"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 1375.17, 604.793 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/upper_stairs"]
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position = Vector2( -1334.92, 936.565 )
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@@ -258,9 +238,6 @@ position = Vector2( 27.5337, 131.767 )
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position = Vector2( -167.43, 1463.23 )
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global_id = "r7_button_push"
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esc_script = "res://game/rooms/room7/esc/button_push.esc"
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interact_positions = {
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"default": Vector2( 175.618, 1763.84 )
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}
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[node name="Position2D" type="Position2D" parent="Hotspots/button_camera_push"]
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position = Vector2( 343.048, 300.613 )
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@@ -283,9 +260,6 @@ __meta__ = {
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position = Vector2( 9.393, 1464.03 )
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global_id = "r7_button_shift"
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esc_script = "res://game/rooms/room7/esc/button_shift.esc"
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interact_positions = {
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"default": Vector2( 359.651, 1765.65 )
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}
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[node name="Position2D" type="Position2D" parent="Hotspots/button_camera_shift"]
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position = Vector2( 350.258, 301.616 )
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@@ -305,9 +279,6 @@ __meta__ = {
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position = Vector2( 172.527, 1464.03 )
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global_id = "r7_button_follow"
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esc_script = "res://game/rooms/room7/esc/button_follow.esc"
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interact_positions = {
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"default": Vector2( 522.785, 1765.65 )
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}
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[node name="Position2D" type="Position2D" parent="Hotspots/button_camera_follow"]
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position = Vector2( 350.258, 301.616 )
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@@ -327,9 +298,6 @@ __meta__ = {
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position = Vector2( 332.527, 1464.03 )
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global_id = "r7_button_zoom"
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esc_script = "res://game/rooms/room7/esc/button_zoom.esc"
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interact_positions = {
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"default": Vector2( 682.785, 1765.65 )
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}
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[node name="Position2D" type="Position2D" parent="Hotspots/button_camera_zoom"]
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position = Vector2( 350.258, 301.616 )
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@@ -349,9 +317,6 @@ __meta__ = {
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position = Vector2( 910.482, 1464.03 )
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global_id = "r7_button_set_pos"
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esc_script = "res://game/rooms/room7/esc/button_set_pos.esc"
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interact_positions = {
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"default": Vector2( 682.785, 1765.65 )
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}
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[node name="Position2D" type="Position2D" parent="Hotspots/button_camera_set_pos"]
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position = Vector2( 350.258, 301.616 )
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@@ -376,9 +341,6 @@ is_trigger = true
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is_interactive = false
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player_orients_on_arrival = false
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 406, 0 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/trigger_left"]
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polygon = PoolVector2Array( 724.356, 1944.36, 716.865, 1752.57, 800.77, 1752.57, 814.254, 1942.86 )
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@@ -408,9 +370,6 @@ is_trigger = true
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is_interactive = false
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player_orients_on_arrival = false
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 592.68, 4.12805 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/trigger_right"]
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position = Vector2( 372.68, 4.12805 )
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@@ -438,9 +397,6 @@ script = ExtResource( 7 )
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global_id = "r7_light_left"
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is_interactive = false
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 1154.19, 1518.8 )
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}
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[node name="Polygon2D" type="Polygon2D" parent="Hotspots/light_left"]
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color = Color( 0.0313726, 0.996078, 0, 1 )
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@@ -460,9 +416,6 @@ script = ExtResource( 7 )
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global_id = "r7_light_right"
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is_interactive = false
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 1355.53, 1517.67 )
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}
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[node name="Polygon2D" type="Polygon2D" parent="Hotspots/light_right"]
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color = Color( 1, 0, 0, 1 )
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@@ -50,8 +50,8 @@ func win():
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escoria.main.current_scene.game.show_ui()
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escoria.main.current_scene.show()
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escoria.esc_runner.set_global("r8_m_door_open", "true")
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escoria.esc_runner.set_state("r8_m_door", ["door_open"])
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escoria.globals_manager.set_global("r8_m_door_open", true)
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escoria.object_manager.get_object("r8_m_door").set_state("door_open")
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func _on_quit_pressed():
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