ESC compiler rewrite
Splits the former ESC_Runner and ESC_Level_Runner into multiple dedicated managers. Authored-by: Dennis Ploeger <develop@dieploegers.de>
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@@ -4,7 +4,7 @@
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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> [!eq ESC_LAST_SCENE room2]
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teleport player player_start
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stop
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@@ -1,13 +1,13 @@
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:look
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> [! dialog_advance]
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say player ROOM1_look_wall_item_1:"I don't know what that stuff is."
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say player "I don't know what that stuff is."
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set_global dialog_advance 1
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stop
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> [eq dialog_advance 1]
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say player ROOM1_look_wall_item_2:"I REALLY don't know what that stuff is."
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say player "I REALLY don't know what that stuff is."
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set_global dialog_advance 2
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stop
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> [eq dialog_advance 2]
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say player ROOM1_look_wall_item_3:"No, SERIOUSLY, I have no idea what that is!"
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say player ROOM1_look_wall_item_4:"Please stop asking me that!"
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say player "No, SERIOUSLY, I have no idea what that is!"
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say player "Please stop asking me that!"
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stop
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@@ -1,13 +1,13 @@
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:look
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> [! dialog_popup_advance]
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say player ROOM1_look_wall_item_1:"I don't know what that stuff is." dialog_box_inset
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say player "I don't know what that stuff is." dialog_box_inset
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set_global dialog_popup_advance 1
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stop
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> [eq dialog_popup_advance 1]
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say player ROOM1_look_wall_item_2:"I REALLY don't know what that stuff is." dialog_box_inset
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say player "I REALLY don't know what that stuff is." dialog_box_inset
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set_global dialog_popup_advance 2
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stop
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> [eq dialog_popup_advance 2]
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say player ROOM1_look_wall_item_3:"No, SERIOUSLY, I have no idea what that is!" dialog_box_inset
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say player ROOM1_look_wall_item_4:"Please stop asking me that!" dialog_box_inset
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say player "No, SERIOUSLY, I have no idea what that is!" dialog_box_inset
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say player "Please stop asking me that!" dialog_box_inset
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stop
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