ESC compiler rewrite

Splits the former ESC_Runner and ESC_Level_Runner into multiple dedicated managers. 
Authored-by: Dennis Ploeger <develop@dieploegers.de>
This commit is contained in:
Dennis Ploeger
2021-06-04 16:12:42 +02:00
committed by GitHub
parent f069ab2ffd
commit 746a724f5a
115 changed files with 4740 additions and 2584 deletions

View File

@@ -4,7 +4,7 @@
# Set player look left
set_angle player 270
stop
> [!last_scene]
> [!eq ESC_LAST_SCENE room2]
teleport player player_start
stop

View File

@@ -1,13 +1,13 @@
:look
> [! dialog_advance]
say player ROOM1_look_wall_item_1:"I don't know what that stuff is."
say player "I don't know what that stuff is."
set_global dialog_advance 1
stop
> [eq dialog_advance 1]
say player ROOM1_look_wall_item_2:"I REALLY don't know what that stuff is."
say player "I REALLY don't know what that stuff is."
set_global dialog_advance 2
stop
> [eq dialog_advance 2]
say player ROOM1_look_wall_item_3:"No, SERIOUSLY, I have no idea what that is!"
say player ROOM1_look_wall_item_4:"Please stop asking me that!"
say player "No, SERIOUSLY, I have no idea what that is!"
say player "Please stop asking me that!"
stop

View File

@@ -1,13 +1,13 @@
:look
> [! dialog_popup_advance]
say player ROOM1_look_wall_item_1:"I don't know what that stuff is." dialog_box_inset
say player "I don't know what that stuff is." dialog_box_inset
set_global dialog_popup_advance 1
stop
> [eq dialog_popup_advance 1]
say player ROOM1_look_wall_item_2:"I REALLY don't know what that stuff is." dialog_box_inset
say player "I REALLY don't know what that stuff is." dialog_box_inset
set_global dialog_popup_advance 2
stop
> [eq dialog_popup_advance 2]
say player ROOM1_look_wall_item_3:"No, SERIOUSLY, I have no idea what that is!" dialog_box_inset
say player ROOM1_look_wall_item_4:"Please stop asking me that!" dialog_box_inset
say player "No, SERIOUSLY, I have no idea what that is!" dialog_box_inset
say player "Please stop asking me that!" dialog_box_inset
stop