ESC compiler rewrite

Splits the former ESC_Runner and ESC_Level_Runner into multiple dedicated managers. 
Authored-by: Dennis Ploeger <develop@dieploegers.de>
This commit is contained in:
Dennis Ploeger
2021-06-04 16:12:42 +02:00
committed by GitHub
parent f069ab2ffd
commit 746a724f5a
115 changed files with 4740 additions and 2584 deletions

View File

@@ -2,8 +2,23 @@ extends Control
func _ready():
escoria.esc_level_runner.set_sound_state(["bg_music",
"res://game/sfx/Game-Menu_Looping.mp3", true])
var event = ESCEvent.new(":music")
event.statements.append(
ESCCommand.new(
"set_sound_state bg_music res://game/sfx/Game-Menu_Looping.mp3 true"
)
)
escoria.event_manager.queue_event(event)
var rc = yield(event, "finished")
if rc != ESCExecution.RC_OK:
escoria.logger.report_errors(
"main_menu: Can't start menu music",
[
"set_sound_state returned %d" % rc
]
)
return false
func _on_continue_pressed():

View File

@@ -15,21 +15,21 @@ func _on_language_input(event : InputEvent, language : String):
if event.is_pressed():
TranslationServer.set_locale(language)
escoria.settings["text_lang"] = language
escoria.esc_runner.save_data.save_settings(escoria.settings, null)
escoria.save_data.save_settings(escoria.settings, null)
func _on_sound_volume_changed(value):
escoria.settings["sfx_volume"] = value
escoria.esc_runner.save_data.save_settings(escoria.settings, null)
escoria.save_data.save_settings(escoria.settings, null)
escoria._on_settings_loaded(escoria.settings)
func _on_music_volume_changed(value):
escoria.settings["music_volume"] = value
escoria.esc_runner.save_data.save_settings(escoria.settings, null)
escoria.save_data.save_settings(escoria.settings, null)
escoria._on_settings_loaded(escoria.settings)
func _on_general_volume_changed(value):
escoria.settings["master_volume"] = value
escoria.esc_runner.save_data.save_settings(escoria.settings, null)
escoria.save_data.save_settings(escoria.settings, null)
escoria._on_settings_loaded(escoria.settings)