Extension init, syntax highlighting, autocompletion, install script
This commit is contained in:
495
vscode-extension-ashes/src/extension.ts
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495
vscode-extension-ashes/src/extension.ts
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@@ -0,0 +1,495 @@
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import * as vscode from 'vscode';
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// ASHES commands with their descriptions and parameters
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const ASHES_COMMANDS = [
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{
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name: 'accept_input',
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description: 'Accept specific input types',
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parameters: ['input_type']
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},
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{
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name: 'anim',
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description: 'Play animation on object',
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parameters: ['object_id', 'animation_name']
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},
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{
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name: 'anim_block',
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description: 'Play animation and wait for completion',
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parameters: ['object_id', 'animation_name']
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},
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{
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name: 'block_say',
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description: 'Start a block of say commands',
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parameters: []
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},
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{
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name: 'camera_push',
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description: 'Push camera to new position',
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parameters: ['x', 'y']
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},
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{
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name: 'camera_push_block',
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description: 'Push camera and wait for completion',
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parameters: ['x', 'y']
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},
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{
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name: 'camera_set_limits',
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description: 'Set camera movement limits',
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parameters: ['left', 'top', 'right', 'bottom']
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},
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{
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name: 'camera_set_pos',
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description: 'Set camera position',
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parameters: ['x', 'y']
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},
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{
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name: 'camera_set_pos_block',
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description: 'Set camera position and wait',
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parameters: ['x', 'y']
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},
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{
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name: 'camera_set_target',
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description: 'Set camera target',
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parameters: ['object_id']
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},
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{
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name: 'camera_set_target_block',
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description: 'Set camera target and wait',
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parameters: ['object_id']
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},
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{
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name: 'camera_set_zoom',
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description: 'Set camera zoom level',
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parameters: ['zoom_level']
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},
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{
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name: 'camera_set_zoom_block',
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description: 'Set camera zoom and wait',
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parameters: ['zoom_level']
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},
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{
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name: 'camera_set_zoom_height',
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description: 'Set camera zoom height',
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parameters: ['height']
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},
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{
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name: 'camera_set_zoom_height_block',
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description: 'Set camera zoom height and wait',
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parameters: ['height']
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},
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{
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name: 'camera_shift',
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description: 'Shift camera position',
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parameters: ['x', 'y']
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},
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{
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name: 'camera_shift_block',
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description: 'Shift camera and wait',
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parameters: ['x', 'y']
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},
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{
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name: 'change_scene',
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description: 'Change to a different scene',
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parameters: ['scene_path', 'enable_transition', 'run_events']
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},
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{
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name: 'custom',
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description: 'Execute custom command',
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parameters: ['command_name', '...args']
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},
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{
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name: 'dec_global',
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description: 'Decrement global variable',
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parameters: ['variable_name']
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},
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{
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name: 'enable_terrain',
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description: 'Enable/disable terrain',
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parameters: ['terrain_name', 'enabled']
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},
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{
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name: 'end_block_say',
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description: 'End a block of say commands',
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parameters: []
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},
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{
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name: 'hide_menu',
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description: 'Hide menu',
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parameters: ['menu_name']
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},
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{
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name: 'inc_global',
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description: 'Increment global variable',
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parameters: ['variable_name']
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},
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{
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name: 'inventory_add',
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description: 'Add item to inventory',
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parameters: ['item_id']
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},
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{
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name: 'inventory_remove',
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description: 'Remove item from inventory',
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parameters: ['item_id']
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},
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{
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name: 'item_count_add',
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description: 'Add to item count',
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parameters: ['item_id', 'count']
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},
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{
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name: 'play_lib_snd',
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description: 'Play library sound',
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parameters: ['filename', 'namespace']
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},
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{
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name: 'play_snd',
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description: 'Play sound file',
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parameters: ['sound_path', 'type']
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},
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{
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name: 'play_video',
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description: 'Play video file',
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parameters: ['video_path']
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},
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{
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name: 'print',
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description: 'Print debug message',
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parameters: ['message']
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},
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{
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name: 'print_internal',
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description: 'Print internal message',
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parameters: ['message']
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},
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{
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name: 'queue_event',
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description: 'Queue event for later execution',
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parameters: ['object_id', 'event_name']
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},
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{
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name: 'queue_resource',
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description: 'Queue resource for loading',
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parameters: ['resource_path']
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},
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{
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name: 'rand_global',
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description: 'Set random value to global',
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parameters: ['variable_name', 'min', 'max']
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},
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{
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name: 'repeat',
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description: 'Repeat command',
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parameters: ['count', 'command']
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},
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{
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name: 'save_game',
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description: 'Save game state',
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parameters: ['save_name']
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},
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{
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name: 'say',
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description: 'Display dialog text',
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parameters: ['speaker', 'text', 'translation_key', 'type']
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},
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{
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name: 'say_last_dialog_option',
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description: 'Say the last dialog option',
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parameters: []
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},
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{
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name: 'say_random',
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description: 'Say random text from list',
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parameters: ['speaker', 'list_id', 'length']
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},
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{
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name: 'say_sequence',
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description: 'Say text sequence',
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parameters: ['speaker', 'list_id', 'length', 'loop']
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},
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{
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name: 'sched_event',
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description: 'Schedule event for later',
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parameters: ['delay', 'object_id', 'event_name']
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},
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{
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name: 'set_active',
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description: 'Set object active/inactive',
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parameters: ['object_id', 'active']
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},
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{
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name: 'set_active_if_exists',
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description: 'Set object active if it exists',
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parameters: ['object_id', 'active']
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},
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{
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name: 'set_angle',
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description: 'Set object angle',
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parameters: ['object_id', 'angle']
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},
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{
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name: 'set_animations',
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description: 'Set object animations',
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parameters: ['object_id', 'animations']
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},
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{
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name: 'set_direction',
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description: 'Set object direction',
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parameters: ['object_id', 'direction']
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},
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{
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name: 'set_global',
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description: 'Set global variable',
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parameters: ['variable_name', 'value', 'force']
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},
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{
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name: 'set_globals',
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description: 'Set multiple global variables',
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parameters: ['variables_dict']
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},
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{
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name: 'set_gui_visible',
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description: 'Set GUI visibility',
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parameters: ['visible']
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},
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{
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name: 'set_interactive',
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description: 'Set object interactive state',
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parameters: ['object_id', 'interactive']
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},
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{
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name: 'set_item_custom_data',
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description: 'Set item custom data',
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parameters: ['item_id', 'key', 'value']
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},
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{
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name: 'set_speed',
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description: 'Set object speed',
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parameters: ['object_id', 'speed']
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},
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{
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name: 'set_state',
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description: 'Set object state',
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parameters: ['object_id', 'state']
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},
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{
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name: 'set_tooltip',
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description: 'Set object tooltip',
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parameters: ['object_id', 'action', 'text']
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},
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{
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name: 'show_menu',
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description: 'Show menu',
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parameters: ['menu_name']
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},
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{
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name: 'slide',
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description: 'Slide object to position',
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parameters: ['object_id', 'x', 'y', 'duration']
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},
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{
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name: 'slide_block',
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description: 'Slide object and wait',
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parameters: ['object_id', 'x', 'y', 'duration']
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},
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{
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name: 'spawn',
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description: 'Spawn object',
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parameters: ['object_id', 'x', 'y']
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},
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{
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name: 'stop',
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description: 'Stop current event',
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parameters: []
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},
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{
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name: 'stop_snd',
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description: 'Stop sound',
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parameters: ['sound_type']
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},
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{
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name: 'teleport',
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description: 'Teleport object to target',
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parameters: ['object_id', 'target_id']
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},
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{
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name: 'teleport_pos',
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description: 'Teleport object to position',
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parameters: ['object_id', 'x', 'y']
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},
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{
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name: 'transition',
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description: 'Play transition effect',
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parameters: ['transition_type', 'duration']
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},
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{
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name: 'turn_to',
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description: 'Turn object to face target',
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parameters: ['object_id', 'target_id']
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},
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{
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name: 'wait',
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description: 'Wait for specified time',
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parameters: ['duration']
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},
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{
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name: 'walk',
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description: 'Walk object to target',
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parameters: ['object_id', 'target_id']
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},
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{
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name: 'walk_block',
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description: 'Walk object and wait',
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parameters: ['object_id', 'target_id']
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},
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{
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name: 'walk_to_pos',
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description: 'Walk object to position',
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parameters: ['object_id', 'x', 'y']
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},
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{
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name: 'walk_to_pos_block',
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description: 'Walk object to position and wait',
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parameters: ['object_id', 'x', 'y']
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}
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];
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// Built-in variables
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const BUILTIN_VARIABLES = [
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'CURRENT_PLAYER',
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'ESC_LAST_SCENE',
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'ESC_CURRENT_SCENE',
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'FORCE_LAST_SCENE_NULL',
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'ANIMATION_RESOURCES'
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];
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// Keywords
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const KEYWORDS = [
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'var', 'global', 'if', 'elif', 'else', 'while', 'break', 'done', 'stop', 'pass',
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'true', 'false', 'nil', 'and', 'or', 'not', 'in', 'is', 'active'
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];
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export function activate(context: vscode.ExtensionContext) {
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console.log('ASHES Language Support extension is now active!');
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// Register completion provider
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const completionProvider = vscode.languages.registerCompletionItemProvider(
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'ashes',
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{
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provideCompletionItems(document: vscode.TextDocument, position: vscode.Position) {
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const completions: vscode.CompletionItem[] = [];
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// Add command completions
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ASHES_COMMANDS.forEach(command => {
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const completion = new vscode.CompletionItem(command.name, vscode.CompletionItemKind.Function);
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completion.detail = command.description;
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completion.documentation = new vscode.MarkdownString(
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`**${command.name}**\n\n${command.description}\n\n**Parameters:** ${command.parameters.join(', ')}`
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);
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completion.insertText = new vscode.SnippetString(`${command.name}($1)`);
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completions.push(completion);
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});
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// Add built-in variable completions
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BUILTIN_VARIABLES.forEach(variable => {
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const completion = new vscode.CompletionItem(variable, vscode.CompletionItemKind.Variable);
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completion.detail = 'Built-in variable';
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completion.documentation = new vscode.MarkdownString(`Built-in ASHES variable: **${variable}**`);
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completions.push(completion);
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});
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// Add keyword completions
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KEYWORDS.forEach(keyword => {
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const completion = new vscode.CompletionItem(keyword, vscode.CompletionItemKind.Keyword);
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completion.detail = 'ASHES keyword';
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completions.push(completion);
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});
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return completions;
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}
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},
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' ', '(', '$' // Trigger characters
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);
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// Register hover provider for commands
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const hoverProvider = vscode.languages.registerHoverProvider(
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'ashes',
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{
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provideHover(document: vscode.TextDocument, position: vscode.Position) {
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const word = document.getText(document.getWordRangeAtPosition(position));
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const command = ASHES_COMMANDS.find(cmd => cmd.name === word);
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if (command) {
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const hover = new vscode.Hover(
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new vscode.MarkdownString(
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`**${command.name}**\n\n${command.description}\n\n**Parameters:** ${command.parameters.join(', ')}`
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)
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);
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return hover;
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}
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const builtinVar = BUILTIN_VARIABLES.find(variable => variable === word);
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if (builtinVar) {
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const hover = new vscode.Hover(
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new vscode.MarkdownString(`Built-in ASHES variable: **${builtinVar}**`)
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);
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return hover;
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}
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return null;
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}
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}
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);
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// Register command for showing command reference
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const showCommandReference = vscode.commands.registerCommand('ashes.showCommandReference', () => {
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const panel = vscode.window.createWebviewPanel(
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'ashesCommandReference',
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'ASHES Command Reference',
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vscode.ViewColumn.One,
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{}
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);
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const commandsHtml = ASHES_COMMANDS.map(command =>
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`<tr>
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<td><code>${command.name}</code></td>
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<td>${command.description}</td>
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<td><code>${command.parameters.join(', ')}</code></td>
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</tr>`
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).join('');
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panel.webview.html = `
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<!DOCTYPE html>
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<html>
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<head>
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<style>
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body { font-family: var(--vscode-font-family); }
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table { border-collapse: collapse; width: 100%; }
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th, td { border: 1px solid var(--vscode-panel-border); padding: 8px; text-align: left; }
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th { background-color: var(--vscode-panel-background); }
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code { background-color: var(--vscode-textCodeBlock-background); padding: 2px 4px; }
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</style>
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</head>
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<body>
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<h1>ASHES Command Reference</h1>
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<table>
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<thead>
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<tr>
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<th>Command</th>
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<th>Description</th>
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<th>Parameters</th>
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</tr>
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</thead>
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<tbody>
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${commandsHtml}
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</tbody>
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</table>
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</body>
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</html>
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`;
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});
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context.subscriptions.push(completionProvider, hoverProvider, showCommandReference);
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}
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export function deactivate() {}
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Reference in New Issue
Block a user