fix: room breaks since it wasn't positioned correctly
This commit is contained in:
committed by
Julian Murgia
parent
f7c8b98f3b
commit
77ba581398
@@ -665,7 +665,6 @@ tracks/0/keys = {
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}
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[node name="room7" type="Node2D"]
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position = Vector2( 1, 0 )
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script = ExtResource( 6 )
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__meta__ = {
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"_edit_vertical_guides_": [ ]
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@@ -754,8 +753,8 @@ margin_left = 7.0
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margin_top = 3.0
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margin_right = 89.0
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margin_bottom = 24.0
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custom_fonts/font = ExtResource( 5 )
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = ExtResource( 5 )
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text = "ROOM 7 upper floor"
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__meta__ = {
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"_edit_use_anchors_": false
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@@ -766,8 +765,8 @@ margin_left = 10.0
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margin_top = 628.0
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margin_right = 182.0
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margin_bottom = 649.0
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custom_fonts/font = ExtResource( 5 )
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = ExtResource( 5 )
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text = "ROOM 7 lower floor"
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__meta__ = {
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"_edit_use_anchors_": false
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@@ -778,8 +777,8 @@ margin_left = 275.0
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margin_top = 681.0
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margin_right = 989.0
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margin_bottom = 885.0
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custom_fonts/font = ExtResource( 5 )
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = ExtResource( 5 )
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text = "camera_push : This will point the camera at a specific location.
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camera_shift : Moves the camera by an amount of pixels in x and y relative to the current location
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camera_zoom : Adjust the zoom level relative to the initial camera zoom
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