chore: storing version and changelog
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@@ -1,3 +1,12 @@
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## [4.0.0-alpha.158](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.158) (2022-04-09)
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### Features
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* reports source of ESC errors when possible ([#568](https://github.com/godot-escoria/escoria-demo-game/issues/568)) ([baee79f](https://github.com/godot-escoria/escoria-demo-game/commit/baee79f5a05249d2dcd16111d4243582887b27ee))
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## [4.0.0-alpha.157](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.157) (2022-04-08)
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## [4.0.0-alpha.157](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.157) (2022-04-08)
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@@ -56,7 +56,7 @@ func run(command_params: Array) -> int:
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"transition_done"
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"transition_done"
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) != transition_id:
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) != transition_id:
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pass
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pass
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if command_params[0] == "main":
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if command_params[0] == "main":
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escoria.game_scene.show_main_menu()
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escoria.game_scene.show_main_menu()
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elif command_params[0] == "pause":
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elif command_params[0] == "pause":
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@@ -479,7 +479,7 @@ func _object_exists_in_room(object: ESCObject, room_key: ESCRoomObjectsKey) -> b
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for room_container in room_objects:
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for room_container in room_objects:
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if _compare_container_to_key(room_container, room_key) \
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if _compare_container_to_key(room_container, room_key) \
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and room_container.objects.has(object.global_id):
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and room_container.objects.has(object.global_id):
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return true
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return true
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return false
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return false
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@@ -84,7 +84,7 @@ func change_scene(room_path: String, enable_automatic_transitions: bool) -> void
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escoria.logger.debug(
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escoria.logger.debug(
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"Awaiting transition %s (out) to be finished." % transition_id
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"Awaiting transition %s (out) to be finished." % transition_id
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)
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)
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yield(escoria.main.scene_transition, "transition_done")
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yield(escoria.main.scene_transition, "transition_done")
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# Hide main and pause menus
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# Hide main and pause menus
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@@ -295,7 +295,7 @@ func _perform_script_events(room: ESCRoom) -> void:
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rc = yield(escoria.event_manager, "event_finished")
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rc = yield(escoria.event_manager, "event_finished")
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if rc[0] != ESCExecution.RC_OK:
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if rc[0] != ESCExecution.RC_OK:
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return rc[0]
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return rc[0]
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yielded = true
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yielded = true
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# Hide main and pause menus
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# Hide main and pause menus
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@@ -368,7 +368,7 @@ func _perform_script_events(room: ESCRoom) -> void:
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rc = yield(escoria.event_manager, "event_finished")
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rc = yield(escoria.event_manager, "event_finished")
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if rc[0] != ESCExecution.RC_OK:
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if rc[0] != ESCExecution.RC_OK:
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return rc[0]
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return rc[0]
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# Now that :ready is finished, if FORCE_LAST_SCENE_NULL was true, reset it
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# Now that :ready is finished, if FORCE_LAST_SCENE_NULL was true, reset it
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# to false
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# to false
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if escoria.globals_manager.get_global( \
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if escoria.globals_manager.get_global( \
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@@ -205,7 +205,7 @@ func error(string: String, args = [], do_savegame: bool = true):
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_log(message, true)
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_log(message, true)
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escoria.set_game_paused(true)
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escoria.set_game_paused(true)
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if is_instance_valid(escoria.main.current_scene):
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if is_instance_valid(escoria.main.current_scene):
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escoria.main.current_scene.game.show_crash_popup(files_to_send)
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escoria.main.current_scene.game.show_crash_popup(files_to_send)
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@@ -209,7 +209,7 @@ func element_focused(element_id: String) -> void:
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if escoria.action_manager.current_action != VERB_USE \
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if escoria.action_manager.current_action != VERB_USE \
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and escoria.action_manager.current_tool == null \
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and escoria.action_manager.current_tool == null \
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and target_obj is ESCItem:
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and target_obj is ESCItem:
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$mouse_layer/verbs_menu.set_by_name(
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$mouse_layer/verbs_menu.set_by_name(
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target_obj.default_action
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target_obj.default_action
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)
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)
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