oier animation tweaks, say_to_camera command
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=38 format=3 uid="uid://cjmsexhyhi4vs"]
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[gd_scene load_steps=37 format=3 uid="uid://cjmsexhyhi4vs"]
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[ext_resource type="Script" uid="uid://clg4yrj7v7eae" path="res://addons/escoria-ui-return-monkey-island/esc_player_with_tooltip.gd" id="1"]
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[ext_resource type="Texture2D" uid="uid://da1kd8lccd24" path="res://gymkhana/characters/oier/oier-mod.png" id="2"]
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@@ -50,10 +50,6 @@ region = Rect2(4368, 0, 273, 795)
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atlas = ExtResource("4")
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region = Rect2(5187, 0, 273, 795)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xnkj6"]
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atlas = ExtResource("4")
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region = Rect2(4914, 0, 273, 795)
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[sub_resource type="AtlasTexture" id="AtlasTexture_obf0k"]
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atlas = ExtResource("4")
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region = Rect2(4641, 0, 273, 795)
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@@ -225,9 +221,6 @@ animations = [{
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"texture": SubResource("26")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_xnkj6")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_obf0k")
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}],
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"loop": true,
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@@ -331,7 +324,7 @@ animations = ExtResource("3")
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position = Vector2(0, -155)
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scale = Vector2(0.389246, 0.389247)
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sprite_frames = SubResource("20")
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animation = &"speak_right"
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animation = &"speak_down"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(5, -151)
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@@ -1,20 +1,16 @@
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:action1
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set_angle($player, 270)
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say($player, "Mi mechero, que bien!!", "mechero_action1_say_1")
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set_angle($player,270)
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say($player, "Ayer lo dejé un segundo encima de la mesa y desapareció.", "mechero_action1_say_2")
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say_to_camera($player, "Mi mechero, que bien!!", "mechero_action1_say_1")
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say_to_camera($player, "Ayer lo dejé un segundo encima de la mesa y desapareció.", "mechero_action1_say_2")
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:action2
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set_angle($player,270)
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say($player, "A la saca!", "mechero_action2_say")
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say_to_camera($player, "A la saca!", "mechero_action2_say")
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set_active($turno_cocina_mechero, false)
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inventory_add("turno_cocina_mechero")
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:action3
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say($player, "Parece que no tiene gas.", "mechero_action3_say_1")
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say($player, "Eso explica que lo hayan abandonado.", "mechero_action3_say_2")
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set_angle($player, 180)
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say($player, "Si vienes a Uli vigila tu mechero.", "mechero_action3_say_3")
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say_to_camera($player, "Si vienes a Uli vigila tu mechero.", "mechero_action3_say_3")
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:action4 "turno_cocina_carton"
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say($player, "Fuego!", "mechero_action4") #ToDo: tiene sentido?
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