oier animation tweaks, say_to_camera command
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@@ -1,20 +1,16 @@
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:action1
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set_angle($player, 270)
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say($player, "Mi mechero, que bien!!", "mechero_action1_say_1")
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set_angle($player,270)
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say($player, "Ayer lo dejé un segundo encima de la mesa y desapareció.", "mechero_action1_say_2")
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say_to_camera($player, "Mi mechero, que bien!!", "mechero_action1_say_1")
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say_to_camera($player, "Ayer lo dejé un segundo encima de la mesa y desapareció.", "mechero_action1_say_2")
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:action2
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set_angle($player,270)
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say($player, "A la saca!", "mechero_action2_say")
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say_to_camera($player, "A la saca!", "mechero_action2_say")
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set_active($turno_cocina_mechero, false)
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inventory_add("turno_cocina_mechero")
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:action3
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say($player, "Parece que no tiene gas.", "mechero_action3_say_1")
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say($player, "Eso explica que lo hayan abandonado.", "mechero_action3_say_2")
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set_angle($player, 180)
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say($player, "Si vienes a Uli vigila tu mechero.", "mechero_action3_say_3")
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say_to_camera($player, "Si vienes a Uli vigila tu mechero.", "mechero_action3_say_3")
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:action4 "turno_cocina_carton"
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say($player, "Fuego!", "mechero_action4") #ToDo: tiene sentido?
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