oier animation tweaks, say_to_camera command

This commit is contained in:
2025-09-07 20:01:39 +02:00
parent 2b7d57c802
commit 7c6d7f0729
4 changed files with 146 additions and 17 deletions

View File

@@ -1,20 +1,16 @@
:action1
set_angle($player, 270)
say($player, "Mi mechero, que bien!!", "mechero_action1_say_1")
set_angle($player,270)
say($player, "Ayer lo dejé un segundo encima de la mesa y desapareció.", "mechero_action1_say_2")
say_to_camera($player, "Mi mechero, que bien!!", "mechero_action1_say_1")
say_to_camera($player, "Ayer lo dejé un segundo encima de la mesa y desapareció.", "mechero_action1_say_2")
:action2
set_angle($player,270)
say($player, "A la saca!", "mechero_action2_say")
say_to_camera($player, "A la saca!", "mechero_action2_say")
set_active($turno_cocina_mechero, false)
inventory_add("turno_cocina_mechero")
:action3
say($player, "Parece que no tiene gas.", "mechero_action3_say_1")
say($player, "Eso explica que lo hayan abandonado.", "mechero_action3_say_2")
set_angle($player, 180)
say($player, "Si vienes a Uli vigila tu mechero.", "mechero_action3_say_3")
say_to_camera($player, "Si vienes a Uli vigila tu mechero.", "mechero_action3_say_3")
:action4 "turno_cocina_carton"
say($player, "Fuego!", "mechero_action4") #ToDo: tiene sentido?