Renamed all room folders to use 2 digits.
This commit is contained in:
3
game/rooms/room01/esc/right_exit.esc
Executable file
3
game/rooms/room01/esc/right_exit.esc
Executable file
@@ -0,0 +1,3 @@
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:exit_scene
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set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
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change_scene "res://game/rooms/room02/room02.tscn"
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3
game/rooms/room01/esc/right_platform.esc
Executable file
3
game/rooms/room01/esc/right_platform.esc
Executable file
@@ -0,0 +1,3 @@
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:look
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say player "That's the other side."
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14
game/rooms/room01/esc/room01.esc
Executable file
14
game/rooms/room01/esc/room01.esc
Executable file
@@ -0,0 +1,14 @@
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:setup
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set_global dialog_advance 0
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set_global dialog_popup_advance 0
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> [eq ESC_LAST_SCENE room2]
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teleport player r1_r_exit
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# Set player look left
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set_angle player 270
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stop
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> [!eq ESC_LAST_SCENE room2]
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teleport player player_start
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stop
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:ready
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set_sound_state bg_music res://game/sfx/contemplation.ogg true
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13
game/rooms/room01/esc/wall_item.esc
Executable file
13
game/rooms/room01/esc/wall_item.esc
Executable file
@@ -0,0 +1,13 @@
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:look
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> [eq dialog_advance 0]
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say player "I don't know what that stuff is."
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set_global dialog_advance 1
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stop
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> [eq dialog_advance 1]
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say player "I REALLY don't know what that stuff is."
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set_global dialog_advance 2
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stop
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> [eq dialog_advance 2]
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say player "No, SERIOUSLY, I have no idea what that is!"
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say player "Please stop asking me that!"
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stop
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13
game/rooms/room01/esc/wall_item_popupdialog.esc
Executable file
13
game/rooms/room01/esc/wall_item_popupdialog.esc
Executable file
@@ -0,0 +1,13 @@
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:look
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> [eq dialog_popup_advance 0]
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say player "I don't know what that stuff is." dialog_box_inset
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set_global dialog_popup_advance 1
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stop
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> [eq dialog_popup_advance 1]
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say player "I REALLY don't know what that stuff is." dialog_box_inset
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set_global dialog_popup_advance 2
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stop
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> [eq dialog_popup_advance 2]
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say player "No, SERIOUSLY, I have no idea what that is!" dialog_box_inset
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say player "Please stop asking me that!" dialog_box_inset
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stop
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