Renamed all room folders to use 2 digits.

This commit is contained in:
Julian Murgia
2021-07-06 08:48:41 +02:00
parent dc4cda82ab
commit 7de969d75e
129 changed files with 143 additions and 442 deletions

View File

@@ -0,0 +1,36 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room02/bridge.tscn" type="PackedScene" id=2]
[node name="background" type="TextureRect"]
margin_right = 1298.0
margin_bottom = 559.0
mouse_filter = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="l_platform" type="Line2D" parent="."]
position = Vector2( 0, -266 )
points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 499.081, 611.601, 456.654, 806.761, -4.3772, 811.004, -2.96295, 713.424 )
[node name="l_door" type="Line2D" parent="."]
position = Vector2( 0, -266 )
points = PoolVector2Array( -2.96298, 712.01, 1.85498, 387.294, 87.755, 339.775, 87.5463, 649.784 )
[node name="r_platform" type="Line2D" parent="."]
position = Vector2( 0, -266 )
points = PoolVector2Array( 859.704, 802.519, 815.717, 612.674, 1172.24, 617.258, 1288.21, 675.24, 1293.86, 815.247, 861.118, 808.176 )
[node name="r_door" type="Line2D" parent="."]
position = Vector2( 0, -267.828 )
points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1184.97, 628.571 )
[node name="bridge" parent="." instance=ExtResource( 2 )]
interact_positions = {
"default": Vector2( 0, 0 )
}
[editable path="bridge"]

View File

@@ -0,0 +1,54 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
[sub_resource type="Animation" id=1]
resource_name = "bridge_close"
tracks/0/type = "value"
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 1.41716, -160.142 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "bridge_open"
tracks/0/type = "value"
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 1.417, -160.142 ), Vector2( 0, 0 ) ]
}
[node name="bridge" type="Area2D"]
script = ExtResource( 1 )
global_id = "r2_bridge"
is_interactive = false
player_orients_on_arrival = false
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 0, 0 )
}
[node name="bridge_lines" type="Line2D" parent="."]
position = Vector2( -2.36194, -105.8 )
points = PoolVector2Array( 496.624, 640.806, 823.362, 644.635, 856.546, 776.097, 468.544, 773.544, 493.688, 640.283 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/bridge_close = SubResource( 1 )
anims/bridge_open = SubResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( 493.501, 532.894, 463.501, 670.894, 861.501, 670.894, 823.501, 530.894 )

View File

@@ -0,0 +1,25 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 28.6442, 29.8513 )
[node name="button_right" type="Area2D"]
script = ExtResource( 1 )
tooltip_name = "Button"
default_action = "use"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 971.212, 150.721 )
}
[node name="Line2D" type="Line2D" parent="."]
points = PoolVector2Array( 2.86993, 4.8189, 2.86993, 53.646, 50.8979, 53.9476, 50.5746, 3.69644, -1.72314, 4.51215 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 26.9811, 29.4218 )
shape = SubResource( 1 )
[node name="dialog_position" type="Position2D" parent="."]
position = Vector2( 22.0044, -141.187 )

View File

@@ -0,0 +1,50 @@
:look
> [! r2_look_dialog_advance]
say player "That button must activate the bridge."
set_global r2_look_dialog_advance 1
stop
> [eq r2_look_dialog_advance 1]
say player "I already said that this button must activate the bridge."
set_global r2_look_dialog_advance 2
stop
> [eq r2_look_dialog_advance 2]
set_angle player 180
say player "Listen closely."
say player "This"
say player "button"
say player "must"
say player "activate"
say player "the bridge."
set_global r2_look_dialog_advance 3
stop
> [eq r2_look_dialog_advance 3]
say player "I give up."
say player "<sob>"
stop
:push
say player "I must USE this."
say r2_button "Bzzt, indeed."
say player "AH! A talking button."
say r2_button "I am not a button, I am a mighty AI."
say player "What?"
say r2_button "I am intelligent, like you."
say r2_button "Or, like you think you are, apparently..."
say player "Hey!"
:use
> [r2_bridge_closed]
set_state r2_bridge bridge_open
enable_terrain bridge_open
set_global r2_bridge_closed false
#set_interactive r2_right_platform true
set_interactive r2_bridge false
stop
> [!r2_bridge_closed]
set_state r2_bridge bridge_close
enable_terrain bridge_closed
set_global r2_bridge_closed true
set_interactive r2_right_platform false
set_interactive r2_bridge false
stop

View File

@@ -0,0 +1,3 @@
:exit_scene
set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
change_scene "res://game/rooms/room01/room01.tscn"

View File

@@ -0,0 +1,3 @@
:exit_scene
set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
change_scene "res://game/rooms/room03/room03.tscn"

View File

@@ -0,0 +1,3 @@
:look
say player "That's the other side."

View File

@@ -0,0 +1,44 @@
# THIS ROOMS FEATURES AN OPEN BRIDGE WITH A BUTTON TO USE IN ORDER TO OPEN
:setup
> [r2_bridge_closed]
# Make set_state IMMEDIATE to reach the final frame immediately
set_state r2_bridge bridge_close true
enable_terrain bridge_closed
set_interactive r2_right_platform false
> [eq ESC_LAST_SCENE room1]
teleport player r2_l_exit
# Set player look left
set_angle player 180
stop
> [eq ESC_LAST_SCENE room3]
teleport player r2_r_exit
# Set player look left
set_angle player 270
# Activate bridge, else player is stuck
#set_state r2_bridge bridge_close
#enable_terrain bridge_closed
#set_global r2_bridge_closed true
set_interactive r2_right_platform false
#set_interactive r2_bridge false
stop
> [!last_scene]
teleport player player_start
stop
#teleport player player_start
# DEBUG
#set_state r2_bridge bridge_close
#enable_terrain bridge_closed
#set_global bridge_closed true
#set_interactive r2_right_platform false
## /DEBUG

View File

@@ -0,0 +1,104 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://game/rooms/room02/walkable_area.tscn" type="PackedScene" id=1]
[ext_resource path="res://game/rooms/room02/background.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=3]
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
[ext_resource path="res://game/rooms/room02/button/button.tscn" type="PackedScene" id=5]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
[node name="room2" type="Node2D"]
script = ExtResource( 6 )
global_id = "room2"
esc_script = "res://game/rooms/room02/esc/room02_bridge.esc"
player_scene = ExtResource( 4 )
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
[node name="walkable_area" parent="." instance=ExtResource( 1 )]
debug_mode = 1
[node name="background" parent="." instance=ExtResource( 2 )]
[node name="room_label" type="Label" parent="background"]
margin_right = 40.0
margin_bottom = 14.0
custom_fonts/font = ExtResource( 3 )
text = "ROOM 2"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Hotspots" type="Node2D" parent="."]
[node name="r_platform" type="Area2D" parent="Hotspots"]
script = ExtResource( 7 )
global_id = "r2_right_platform"
esc_script = "res://game/rooms/room02/esc/right_platform.esc"
interaction_direction = 3
tooltip_name = "Right platform"
default_action = "look"
dialog_color = Color( 1, 1, 1, 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_platform"]
polygon = PoolVector2Array( 870.974, 538.342, 827.536, 353.995, 1181.4, 357.174, 1287.34, 413.325, 1289.46, 545.758 )
[node name="action_pos" type="Position2D" parent="Hotspots/r_platform"]
position = Vector2( 430.893, 451.052 )
[node name="r_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 7 )
global_id = "r2_r_exit"
esc_script = "res://game/rooms/room02/esc/right_exit.esc"
is_exit = true
tooltip_name = "Right exit"
default_action = "walk"
dialog_color = Color( 1, 1, 1, 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
position = Vector2( 1225.47, 353.99 )
[node name="l_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 7 )
global_id = "r2_l_exit"
esc_script = "res://game/rooms/room02/esc/left_exit.esc"
is_exit = true
tooltip_name = "Left exit"
default_action = "walk"
dialog_color = Color( 1, 1, 1, 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
polygon = PoolVector2Array( -1.37926, 443.158, 7.96461, 122.796, 84.0504, 77.4118, 88.055, 377.751 )
[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
position = Vector2( 52.1462, 384.691 )
[node name="button_right" parent="Hotspots" instance=ExtResource( 5 )]
position = Vector2( 958.107, 176.401 )
global_id = "r2_button_right"
esc_script = "res://game/rooms/room02/esc/button.esc"
dialog_color = Color( 0, 1, 0.109804, 1 )
[node name="Position2D" type="Position2D" parent="Hotspots/button_right"]
position = Vector2( 29.4302, 195.411 )
__meta__ = {
"_editor_description_": ""
}
[node name="button_left" parent="Hotspots" instance=ExtResource( 5 )]
position = Vector2( 288.82, 171.439 )
global_id = "r2_button"
esc_script = "res://game/rooms/room02/esc/button.esc"
dialog_color = Color( 0, 1, 0.109804, 1 )
[node name="Position2D" type="Position2D" parent="Hotspots/button_left"]
position = Vector2( 24.6681, 196.998 )
__meta__ = {
"_editor_description_": ""
}
[node name="player_start" type="Position2D" parent="."]
position = Vector2( 76.7617, 437.649 )

View File

@@ -0,0 +1,26 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 129.634, 615.792, 488.56, 617.98, 454.637, 800.726, 2.69714, 805.103, 75.8943, 663.384, 3.79144, 707.712, 5.9538, 653.476, 63.1848, 626.267, 1284.99, 804.433, 868.119, 803.394, 828.615, 621.468, 1152.31, 619.946, 1181.97, 640.075, 1260.04, 615.231, 1282.91, 680.724, 1190.39, 590.281 )
polygons = [ PoolIntArray( 0, 1, 2, 3, 4 ), PoolIntArray( 4, 3, 5, 6, 7 ), PoolIntArray( 8, 9, 10, 11, 12 ), PoolIntArray( 13, 14, 8, 12, 15 ) ]
outlines = [ PoolVector2Array( 3.79144, 707.712, 5.9538, 653.476, 63.1848, 626.267, 75.8943, 663.384, 129.634, 615.792, 488.56, 617.98, 454.637, 800.726, 2.69714, 805.103 ), PoolVector2Array( 828.615, 621.468, 868.119, 803.394, 1284.99, 804.433, 1282.91, 680.724, 1260.04, 615.231, 1190.39, 590.281, 1181.97, 640.075, 1152.31, 619.946 ) ]
[sub_resource type="NavigationPolygon" id=2]
vertices = PoolVector2Array( 837.638, 649.714, 832.166, 621.263, 1171.4, 624.546, 863.901, 768.992, 129.634, 615.792, 488.56, 617.98, 484.183, 645.337, 462.297, 766.803, 454.637, 800.726, 85.8629, 647.526, 1265.5, 615.792, 1281.92, 680.354, 1290.67, 816.046, 877.032, 800.726, 2.69714, 805.103, 3.79144, 707.712, 13.64, 663.94, 55.2229, 643.149, 1199.85, 607.037 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6, 7, 8, 9 ), PoolIntArray( 10, 11, 12, 13, 3, 2 ), PoolIntArray( 8, 14, 15, 16, 17, 9 ), PoolIntArray( 3, 7, 6, 0 ), PoolIntArray( 10, 2, 18 ) ]
outlines = [ PoolVector2Array( 3.79144, 707.712, 13.64, 663.94, 55.2229, 643.149, 85.8629, 647.526, 129.634, 615.792, 488.56, 617.98, 484.183, 645.337, 837.638, 649.714, 832.166, 621.263, 1171.4, 624.546, 1199.85, 607.037, 1265.5, 615.792, 1281.92, 680.354, 1290.67, 816.046, 877.032, 800.726, 863.901, 768.992, 462.297, 766.803, 454.637, 800.726, 2.69714, 805.103 ) ]
[node name="walkable_area" type="Navigation2D"]
script = ExtResource( 1 )
[node name="bridge_open" type="NavigationPolygonInstance" parent="."]
position = Vector2( 6.73163, -264.779 )
navpoly = SubResource( 1 )
[node name="bridge_closed" type="NavigationPolygonInstance" parent="."]
visible = false
position = Vector2( 0, -269.266 )
navpoly = SubResource( 2 )
enabled = false