Renamed all room folders to use 2 digits.

This commit is contained in:
Julian Murgia
2021-07-06 08:48:41 +02:00
parent dc4cda82ab
commit 7de969d75e
129 changed files with 143 additions and 442 deletions

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:look
> [! r2_look_dialog_advance]
say player "That button must activate the bridge."
set_global r2_look_dialog_advance 1
stop
> [eq r2_look_dialog_advance 1]
say player "I already said that this button must activate the bridge."
set_global r2_look_dialog_advance 2
stop
> [eq r2_look_dialog_advance 2]
set_angle player 180
say player "Listen closely."
say player "This"
say player "button"
say player "must"
say player "activate"
say player "the bridge."
set_global r2_look_dialog_advance 3
stop
> [eq r2_look_dialog_advance 3]
say player "I give up."
say player "<sob>"
stop
:push
say player "I must USE this."
say r2_button "Bzzt, indeed."
say player "AH! A talking button."
say r2_button "I am not a button, I am a mighty AI."
say player "What?"
say r2_button "I am intelligent, like you."
say r2_button "Or, like you think you are, apparently..."
say player "Hey!"
:use
> [r2_bridge_closed]
set_state r2_bridge bridge_open
enable_terrain bridge_open
set_global r2_bridge_closed false
#set_interactive r2_right_platform true
set_interactive r2_bridge false
stop
> [!r2_bridge_closed]
set_state r2_bridge bridge_close
enable_terrain bridge_closed
set_global r2_bridge_closed true
set_interactive r2_right_platform false
set_interactive r2_bridge false
stop

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:exit_scene
set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
change_scene "res://game/rooms/room01/room01.tscn"

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:exit_scene
set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
change_scene "res://game/rooms/room03/room03.tscn"

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:look
say player "That's the other side."

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# THIS ROOMS FEATURES AN OPEN BRIDGE WITH A BUTTON TO USE IN ORDER TO OPEN
:setup
> [r2_bridge_closed]
# Make set_state IMMEDIATE to reach the final frame immediately
set_state r2_bridge bridge_close true
enable_terrain bridge_closed
set_interactive r2_right_platform false
> [eq ESC_LAST_SCENE room1]
teleport player r2_l_exit
# Set player look left
set_angle player 180
stop
> [eq ESC_LAST_SCENE room3]
teleport player r2_r_exit
# Set player look left
set_angle player 270
# Activate bridge, else player is stuck
#set_state r2_bridge bridge_close
#enable_terrain bridge_closed
#set_global r2_bridge_closed true
set_interactive r2_right_platform false
#set_interactive r2_bridge false
stop
> [!last_scene]
teleport player player_start
stop
#teleport player player_start
# DEBUG
#set_state r2_bridge bridge_close
#enable_terrain bridge_closed
#set_global bridge_closed true
#set_interactive r2_right_platform false
## /DEBUG