Renamed all room folders to use 2 digits.
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50
game/rooms/room02/esc/button.esc
Executable file
50
game/rooms/room02/esc/button.esc
Executable file
@@ -0,0 +1,50 @@
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:look
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> [! r2_look_dialog_advance]
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say player "That button must activate the bridge."
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set_global r2_look_dialog_advance 1
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stop
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> [eq r2_look_dialog_advance 1]
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say player "I already said that this button must activate the bridge."
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set_global r2_look_dialog_advance 2
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stop
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> [eq r2_look_dialog_advance 2]
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set_angle player 180
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say player "Listen closely."
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say player "This"
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say player "button"
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say player "must"
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say player "activate"
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say player "the bridge."
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set_global r2_look_dialog_advance 3
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stop
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> [eq r2_look_dialog_advance 3]
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say player "I give up."
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say player "<sob>"
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stop
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:push
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say player "I must USE this."
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say r2_button "Bzzt, indeed."
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say player "AH! A talking button."
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say r2_button "I am not a button, I am a mighty AI."
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say player "What?"
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say r2_button "I am intelligent, like you."
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say r2_button "Or, like you think you are, apparently..."
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say player "Hey!"
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:use
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> [r2_bridge_closed]
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set_state r2_bridge bridge_open
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enable_terrain bridge_open
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set_global r2_bridge_closed false
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#set_interactive r2_right_platform true
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set_interactive r2_bridge false
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stop
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> [!r2_bridge_closed]
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set_state r2_bridge bridge_close
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enable_terrain bridge_closed
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set_global r2_bridge_closed true
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set_interactive r2_right_platform false
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set_interactive r2_bridge false
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stop
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