Renamed all room folders to use 2 digits.
This commit is contained in:
35
game/rooms/room03/background.tscn
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35
game/rooms/room03/background.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=1]
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[ext_resource path="res://game/rooms/room02/bridge.tscn" type="PackedScene" id=2]
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[node name="background" type="TextureRect"]
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margin_right = 1300.0
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margin_bottom = 561.0
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mouse_filter = 2
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="l_platform" type="Line2D" parent="."]
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position = Vector2( 0, -266 )
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points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 499.081, 611.601, 456.654, 806.761, -4.3772, 811.004, -2.96295, 713.424 )
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[node name="l_door" type="Line2D" parent="."]
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position = Vector2( 0, -266 )
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points = PoolVector2Array( -2.96298, 712.01, 1.85498, 387.294, 87.755, 339.775, 87.5463, 649.784 )
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[node name="r_platform" type="Line2D" parent="."]
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position = Vector2( 0, -266 )
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points = PoolVector2Array( 859.704, 802.519, 815.717, 612.674, 1172.24, 617.258, 1288.21, 675.24, 1293.86, 815.247, 861.118, 808.176 )
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[node name="r_door" type="Line2D" parent="."]
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position = Vector2( 0, -267.828 )
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points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1184.97, 628.571 )
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[node name="bridge" parent="." instance=ExtResource( 2 )]
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global_id = "r3_bridge"
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interact_positions = {
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"default": Vector2( 0, 0 )
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}
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46
game/rooms/room03/esc/button.esc
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46
game/rooms/room03/esc/button.esc
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:ready
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set_state r3_button button_broken
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:look
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say player "That button must activate the bridge, but it is broken." [button_broken]
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say player "It should work now." [!button_broken]
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:push
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say player "I must USE this."
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:use
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> [!button_broken, !r3_bridge_closed]
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set_state r3_bridge bridge_close
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enable_terrain bridge_closed
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set_global r3_bridge_closed true
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set_interactive r3_right_platform false
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set_interactive r3_bridge false
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stop
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> [!button_broken, r3_bridge_closed]
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set_state r3_bridge bridge_open
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enable_terrain bridge_open
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set_global r3_bridge_closed false
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set_interactive r3_right_platform true
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stop
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> [button_broken]
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say player "The button is broken!"
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stop
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:talk
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> [button_broken]
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say player "Please, will you repair yourself?"
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wait 2
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set_state r3_button button_repaired
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set_global button_broken false
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wait 2
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say player "Oh, it worked!"
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stop
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> [!button_broken]
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say player "I should not talk to it again. It could break itself back."
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:arrived
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say player "I am there!"
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2
game/rooms/room03/esc/left_exit.esc
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2
game/rooms/room03/esc/left_exit.esc
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:exit_scene
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change_scene "res://game/rooms/room02/room02.tscn"
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2
game/rooms/room03/esc/right_exit.esc
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2
game/rooms/room03/esc/right_exit.esc
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:exit_scene
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change_scene "res://game/rooms/room04/room04.tscn"
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5
game/rooms/room03/esc/right_platform.esc
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5
game/rooms/room03/esc/right_platform.esc
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@@ -0,0 +1,5 @@
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:look
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say player "That's the other side."
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:arrived
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say player "I can't reach it."
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41
game/rooms/room03/esc/room03_bridge.esc
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41
game/rooms/room03/esc/room03_bridge.esc
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# THIS ROOMS FEATURES AN OPEN BRIDGE WITH A ***BROKEN*** BUTTON TO USE IN ORDER TO OPEN
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:setup
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> [r3_bridge_closed]
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# Make set_state IMMEDIATE to reach the final frame immediately
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set_state r3_bridge bridge_close true
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enable_terrain bridge_closed
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set_interactive r3_right_platform false
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> [eq ESC_LAST_SCENE room2]
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teleport player r3_l_exit
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# Set player look right
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room4]
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teleport player r3_r_exit
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# Set player look left
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set_angle player 270
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# If bridge not closed
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> [!r3_bridge_closed]
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set_interactive r3_right_platform false
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stop
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> [!last_scene]
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teleport player player_start
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stop
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:ready
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set_global r3_bridge_closed false
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set_state r3_button button_broken
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set_global button_broken true
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# DEBUG
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#set_state r3_bridge bridge_close
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#enable_terrain bridge_closed
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#set_global bridge_closed true
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#set_interactive r3_right_platform false
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## /DEBUG
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111
game/rooms/room03/room03.tscn
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111
game/rooms/room03/room03.tscn
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@@ -0,0 +1,111 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://game/rooms/room03/walkable_area.tscn" type="PackedScene" id=1]
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[ext_resource path="res://game/rooms/room03/background.tscn" type="PackedScene" id=2]
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[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=3]
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[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=5]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
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[ext_resource path="res://game/items/escitems/button.tscn" type="PackedScene" id=7]
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[node name="room3" type="Node2D"]
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script = ExtResource( 6 )
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global_id = "room3"
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esc_script = "res://game/rooms/room03/esc/room03_bridge.esc"
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player_scene = ExtResource( 4 )
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camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
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[node name="background" parent="." instance=ExtResource( 2 )]
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[node name="room_label" type="Label" parent="background"]
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margin_right = 40.0
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margin_bottom = 14.0
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custom_fonts/font = ExtResource( 3 )
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text = "ROOM 3"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="walkable_area" parent="." instance=ExtResource( 1 )]
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[node name="Hotspots" type="Node2D" parent="."]
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[node name="r_platform" type="Area2D" parent="Hotspots"]
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script = ExtResource( 5 )
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__meta__ = {
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"_editor_description_": ""
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}
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global_id = "r3_right_platform"
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esc_script = "res://game/rooms/room03/esc/right_platform.esc"
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dialog_color = Color( 1, 1, 1, 1 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_platform"]
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polygon = PoolVector2Array( 870.974, 538.342, 827.536, 353.995, 1181.4, 357.174, 1287.34, 413.325, 1289.46, 545.758 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="Position2D" type="Position2D" parent="Hotspots/r_platform"]
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position = Vector2( 430.893, 451.052 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="r_door" type="Area2D" parent="Hotspots"]
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script = ExtResource( 5 )
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__meta__ = {
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"_editor_description_": ""
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}
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global_id = "r3_r_exit"
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esc_script = "res://game/rooms/room03/esc/right_exit.esc"
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is_exit = true
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tooltip_name = "Exit"
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dialog_color = Color( 1, 1, 1, 1 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
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polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
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[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
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position = Vector2( 1225.47, 353.99 )
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[node name="l_door" type="Area2D" parent="Hotspots"]
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script = ExtResource( 5 )
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__meta__ = {
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"_editor_description_": ""
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}
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global_id = "r3_l_exit"
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esc_script = "res://game/rooms/room03/esc/left_exit.esc"
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is_exit = true
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tooltip_name = "Exit"
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dialog_color = Color( 1, 1, 1, 1 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
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polygon = PoolVector2Array( -2.71457, 437.818, 6.6293, 121.462, 89.3893, 74.7422, 88.0545, 376.416 )
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[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
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position = Vector2( 44.1375, 384.691 )
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[node name="button" parent="Hotspots" instance=ExtResource( 7 )]
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global_id = "r3_button"
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esc_script = "res://game/rooms/room03/esc/button.esc"
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[node name="Position2D" type="Position2D" parent="Hotspots/button"]
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position = Vector2( 347.767, 378.011 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="button_label" type="Label" parent="Hotspots/button"]
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margin_left = 398.135
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margin_top = 132.292
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margin_right = 642.135
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margin_bottom = 167.292
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custom_fonts/font = ExtResource( 3 )
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text = "I know, this doesn't sound logical
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but you should try talking with this button..."
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="player_start" type="Position2D" parent="."]
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position = Vector2( 63.3074, 444.653 )
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BIN
game/rooms/room03/smoke.png
Normal file
BIN
game/rooms/room03/smoke.png
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Binary file not shown.
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After Width: | Height: | Size: 1.5 KiB |
26
game/rooms/room03/walkable_area.tscn
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26
game/rooms/room03/walkable_area.tscn
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@@ -0,0 +1,26 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 129.634, 615.792, 488.56, 617.98, 454.637, 800.726, 2.69714, 805.103, 75.8943, 663.384, 3.79144, 707.712, 5.9538, 653.476, 63.1848, 626.267, 1284.99, 804.433, 868.119, 803.394, 828.615, 621.468, 1152.31, 619.946, 1181.97, 640.075, 1260.04, 615.231, 1282.91, 680.724, 1190.39, 590.281 )
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polygons = [ PoolIntArray( 0, 1, 2, 3, 4 ), PoolIntArray( 4, 3, 5, 6, 7 ), PoolIntArray( 8, 9, 10, 11, 12 ), PoolIntArray( 13, 14, 8, 12, 15 ) ]
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outlines = [ PoolVector2Array( 3.79144, 707.712, 5.9538, 653.476, 63.1848, 626.267, 75.8943, 663.384, 129.634, 615.792, 488.56, 617.98, 454.637, 800.726, 2.69714, 805.103 ), PoolVector2Array( 828.615, 621.468, 868.119, 803.394, 1284.99, 804.433, 1282.91, 680.724, 1260.04, 615.231, 1190.39, 590.281, 1181.97, 640.075, 1152.31, 619.946 ) ]
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[sub_resource type="NavigationPolygon" id=2]
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vertices = PoolVector2Array( 837.638, 649.714, 832.166, 621.263, 1171.4, 624.546, 863.901, 768.992, 129.634, 615.792, 488.56, 617.98, 484.183, 645.337, 462.297, 766.803, 454.637, 800.726, 85.8629, 647.526, 1265.5, 615.792, 1281.92, 680.354, 1290.67, 816.046, 877.032, 800.726, 2.69714, 805.103, 3.79144, 707.712, 13.64, 663.94, 55.2229, 643.149, 1199.85, 607.037 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6, 7, 8, 9 ), PoolIntArray( 10, 11, 12, 13, 3, 2 ), PoolIntArray( 8, 14, 15, 16, 17, 9 ), PoolIntArray( 3, 7, 6, 0 ), PoolIntArray( 10, 2, 18 ) ]
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outlines = [ PoolVector2Array( 3.79144, 707.712, 13.64, 663.94, 55.2229, 643.149, 85.8629, 647.526, 129.634, 615.792, 488.56, 617.98, 484.183, 645.337, 837.638, 649.714, 832.166, 621.263, 1171.4, 624.546, 1199.85, 607.037, 1265.5, 615.792, 1281.92, 680.354, 1290.67, 816.046, 877.032, 800.726, 863.901, 768.992, 462.297, 766.803, 454.637, 800.726, 2.69714, 805.103 ) ]
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[node name="walkable_area" type="Navigation2D"]
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script = ExtResource( 1 )
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[node name="bridge_open" type="NavigationPolygonInstance" parent="."]
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position = Vector2( 6.73163, -264.779 )
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navpoly = SubResource( 1 )
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[node name="bridge_closed" type="NavigationPolygonInstance" parent="."]
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visible = false
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position = Vector2( 0, -269.266 )
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navpoly = SubResource( 2 )
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enabled = false
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