Renamed all room folders to use 2 digits.
This commit is contained in:
2
game/rooms/room05/esc/left_exit.esc
Executable file
2
game/rooms/room05/esc/left_exit.esc
Executable file
@@ -0,0 +1,2 @@
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:exit_scene
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change_scene "res://game/rooms/room04/room04.tscn"
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2
game/rooms/room05/esc/right_exit.esc
Executable file
2
game/rooms/room05/esc/right_exit.esc
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@@ -0,0 +1,2 @@
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:exit_scene
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change_scene "res://game/rooms/room06/room06.tscn"
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28
game/rooms/room05/esc/room05.esc
Executable file
28
game/rooms/room05/esc/room05.esc
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@@ -0,0 +1,28 @@
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:setup
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> [i/r5_wrench]
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set_active r5_wrench false
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> [eq ESC_LAST_SCENE room4]
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teleport player r5_l_exit
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# Set player look right
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room6]
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teleport player r5_r_exit
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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set_angle player 90
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stop
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:ready
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#walk player r5_wrench
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#set_global i/r5_wrench true
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#set_active r5_wrench false
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#set_global i/r5_pen true
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#set_active r5_pen false
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#set_global i/r5_empty_sheet true
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#set_active r5_empty_sheet false
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23
game/rooms/room05/esc/wall_item.esc
Executable file
23
game/rooms/room05/esc/wall_item.esc
Executable file
@@ -0,0 +1,23 @@
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:look
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> [! dialog_advance]
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say player "I don't know what that stuff is."
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set_global dialog_advance 1
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stop
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> [eq dialog_advance 1]
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say player "I REALLY don't know what that stuff is."
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set_global dialog_advance 2
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stop
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> [eq dialog_advance 2]
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say player "No, SERIOUSLY, I have no idea what that is!"
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set_angle player 180
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say player "Please stop asking me that!"
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stop
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:use r5_wrench
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> [r5_wall_item_state_round]
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set_state r5_wall_item state_square
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set_global r5_wall_item_state_round false
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stop
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set_state r5_wall_item state_round
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set_global r5_wall_item_state_round true
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