Renamed all room folders to use 2 digits.
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55
game/rooms/room06/esc/worker.esc
Executable file
55
game/rooms/room06/esc/worker.esc
Executable file
@@ -0,0 +1,55 @@
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:look
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say player "He's looking a bit odd."
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####################################################################################################
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:pickup
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say player "I don't think he'd like that."
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####################################################################################################
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:talk
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> [!talked_once]
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say player "Uhm..."
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say worker "Yeah?"
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set_global talked_once true
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? option1 1000 option2 true
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- "What are you doing here?"
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say player "What are you doing here?"
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say worker "I'm working! Can't you see that?"
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say worker "My colleague is supposed to bring me an important report. And he's not coming!"
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?
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- "I'll bring you this report!"
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say player "I'll bring you this report!"
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say worker "You will? Great!"
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say worker "Now please hurry up so I can leave and have lunch."
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stop
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- "I've got better things to do."
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say player "I've got better things to do."
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say worker "Eh! I'm not asking you anythin'!"
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stop
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!
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- "I'm selling these fine leather jackets."
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say player "I'm selling these fine leather jackets."
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say worker "Go away, kid."
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stop
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!
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####################################################################################################
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:use r5_filled_sheet
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jump give r5_filled_sheet
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####################################################################################################
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:give r5_filled_sheet
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inventory_remove r5_filled_sheet
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say worker "Hey! That's perfect!"
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say worker "I can finally get away from here!"
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walk_to_pos_block worker 1200 400
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#set_angle worker 45
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# Open the door
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set_state r6_door r_door_open
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set_global r6_door_open true
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# Disappear!
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wait 1
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set_active worker false
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