Renamed all room folders to use 2 digits.
This commit is contained in:
39
game/rooms/room07/background.tscn
Normal file
39
game/rooms/room07/background.tscn
Normal file
@@ -0,0 +1,39 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=1]
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[node name="background" type="TextureRect"]
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margin_right = 2092.0
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margin_bottom = 1970.0
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mouse_filter = 2
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="low_platform" type="Line2D" parent="."]
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position = Vector2( 2, 1139.32 )
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points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1983.92, 613.668, 2076.67, 670.75, 2079.05, 812.694, 2.36697, 811.043, 2.36697, 713.389 )
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[node name="low_stairs" type="Line2D" parent="low_platform"]
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position = Vector2( -2, 266 )
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points = PoolVector2Array( 1049.73, 346.599, 1051.16, 24.8604, 832.783, 25.3764, 829.419, 346.599, 829.364, 347.648, 828.734, 314.26, 1044.72, 313.433, 1045.16, 292.5, 862.657, 293, 836.294, 309.85, 864.157, 290, 864.657, 264, 1043.66, 263.5, 1043.16, 245.5, 889.657, 244.5, 864.157, 262.5, 890.657, 242, 890.657, 219, 1046.16, 218.36, 1046.16, 196.86, 916.157, 197.36, 889.157, 216.36, 918.657, 193.86, 919.157, 172.36, 1045.66, 171.36, 1048.29, 148.878, 969.081, 147.031, 916.657, 169.36 )
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[node name="l_door" type="Line2D" parent="low_platform"]
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position = Vector2( -2, 0 )
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points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775, 87.5463, 649.784 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="r_door" type="Line2D" parent="low_platform"]
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position = Vector2( 806.661, -1.828 )
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points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1271.64, 671.735, 1188.64, 624.843 )
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[node name="upper_platform" type="Line2D" parent="."]
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position = Vector2( 3.56348, 1405.32 )
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points = PoolVector2Array( 2079.3, -389.423, 15.1762, -952.628, 13.387, -1281.56, 310.131, -1283.61, 2112.1, -1390.9, 310.131, -1283.61, 311.013, -960.022, 19.414, -956.866, 309.824, -958.833, 2080.98, -643.198, 2082.47, -392.598 )
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[node name="upper_stairs" type="Line2D" parent="upper_platform"]
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position = Vector2( 401.921, -1166.13 )
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points = PoolVector2Array( 1054.04, 411.089, 1051.16, 24.8604, 818.179, 7.1228, 818.571, 365.834, 867.079, 342.133, 1049.09, 372.198 )
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7
game/rooms/room07/esc/button_follow.esc
Executable file
7
game/rooms/room07/esc/button_follow.esc
Executable file
@@ -0,0 +1,7 @@
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:look
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say player "That button makes the camera target me."
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:use
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camera_set_limits 0
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camera_set_target 0 player
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7
game/rooms/room07/esc/button_push.esc
Executable file
7
game/rooms/room07/esc/button_push.esc
Executable file
@@ -0,0 +1,7 @@
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:look
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say player "That button triggers a camera push effect."
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:use
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camera_push r7_object2 1 LINEAR
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wait 3
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camera_push player 1 LINEAR
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12
game/rooms/room07/esc/button_set_pos.esc
Executable file
12
game/rooms/room07/esc/button_set_pos.esc
Executable file
@@ -0,0 +1,12 @@
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:look
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say player "That button triggers a camera set_pos effect."
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:use
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camera_set_limits 2
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camera_set_pos 500 150 150
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wait 6
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camera_set_limits 0
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camera_set_target 0 player
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7
game/rooms/room07/esc/button_shift.esc
Executable file
7
game/rooms/room07/esc/button_shift.esc
Executable file
@@ -0,0 +1,7 @@
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:look
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say player "That button triggers a camera shift effect."
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:use
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camera_shift 700 0 5 LINEAR
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wait 1
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10
game/rooms/room07/esc/button_zoom.esc
Executable file
10
game/rooms/room07/esc/button_zoom.esc
Executable file
@@ -0,0 +1,10 @@
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:look
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say player "That button triggers a camera zoom effect."
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:use
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camera_set_zoom 1.3 2
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wait 3
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camera_set_zoom 0.5 2
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wait 3
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camera_set_zoom 1 0
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2
game/rooms/room07/esc/left_exit.esc
Executable file
2
game/rooms/room07/esc/left_exit.esc
Executable file
@@ -0,0 +1,2 @@
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:exit_scene
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change_scene "res://game/rooms/room06/room06.tscn"
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13
game/rooms/room07/esc/lower_stairs.esc
Executable file
13
game/rooms/room07/esc/lower_stairs.esc
Executable file
@@ -0,0 +1,13 @@
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:exit_scene
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say player "movin up"
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teleport player r7_upper_stairs
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set_angle player 270
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camera_set_limits 2
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camera_push r7_upper_stairs 1 LINEAR
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wait 1
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camera_set_target 0 player
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camera_set_limits 1
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enable_terrain upper_platform
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2
game/rooms/room07/esc/right_exit.esc
Executable file
2
game/rooms/room07/esc/right_exit.esc
Executable file
@@ -0,0 +1,2 @@
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:exit_scene
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change_scene "res://game/rooms/room08/room08.tscn"
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38
game/rooms/room07/esc/room07.esc
Executable file
38
game/rooms/room07/esc/room07.esc
Executable file
@@ -0,0 +1,38 @@
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# :SETUP is called EVERY TIME the room is loaded
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# :READY is called only the FIRST TIME the room is loaded
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:setup
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set_state r7_button_push button_repaired
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set_state r7_button_shift button_repaired
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set_state r7_button_follow button_repaired
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set_state r7_button_zoom button_repaired
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> [eq ESC_LAST_SCENE room6]
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teleport player r7_l_exit
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# Set player look right
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room8]
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teleport player r7_r_exit
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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stop
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:ready
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#camera_push player 0 LINEAR
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#camera_push r7_object2 1 LINEAR
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#wait 3
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#camera_push player 1 LINEAR
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#camera_set_drag_margin_enabled bool bool
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#camera_set_pos real int int
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#camera_set_target real
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#camera_set_zoom real
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#camera_set_zoom_height int
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#camera_shift int int
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4
game/rooms/room07/esc/trigger_left.esc
Executable file
4
game/rooms/room07/esc/trigger_left.esc
Executable file
@@ -0,0 +1,4 @@
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:trigger_in
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set_state r7_light_left red
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:trigger_out
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5
game/rooms/room07/esc/trigger_right.esc
Executable file
5
game/rooms/room07/esc/trigger_right.esc
Executable file
@@ -0,0 +1,5 @@
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:trigger_in
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set_state r7_light_right green
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:trigger_out
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set_state r7_light_right red
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23
game/rooms/room07/esc/upper_stairs.esc
Executable file
23
game/rooms/room07/esc/upper_stairs.esc
Executable file
@@ -0,0 +1,23 @@
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:exit_scene
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say player "movin down"
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#camera_push player 1 LINEAR
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#camera_set_drag_margin_enabled bool bool
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#camera_set_pos real int int
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#camera_set_target real
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#camera_set_zoom real
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#camera_set_zoom_height int
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#camera_shift int int
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teleport player r7_lower_stairs
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set_angle player 270
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camera_set_limits 2
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camera_push player 1 LINEAR
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wait 1
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camera_set_target 0 player
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camera_set_limits 0
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enable_terrain lower_platform
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433
game/rooms/room07/room07.tscn
Normal file
433
game/rooms/room07/room07.tscn
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@@ -0,0 +1,433 @@
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
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[ext_resource path="res://game/rooms/room07/background.tscn" type="PackedScene" id=2]
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[ext_resource path="res://game/items/escitems/button.tscn" type="PackedScene" id=3]
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[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
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[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=5]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 1976.63, 640.557, 1987.95, 588.863, 2070.07, 622.872, 2066.3, 799.721, 1015.72, 626.818, 1956.81, 616.096, -9.16094, 803.802, -6.44019, 711.297, 911.239, 554.152, 991.239, 554.152, 858.566, 628.405, 741.099, 620.468, 84.5821, 654.06, 3.15687, 646.051, 59.2201, 628.698, 129.634, 615.792 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 8, 9, 4, 10 ), PoolIntArray( 10, 4, 7 ), PoolIntArray( 11, 10, 7, 12 ), PoolIntArray( 7, 13, 14, 12 ), PoolIntArray( 11, 12, 15 ) ]
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outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 741.099, 620.468, 858.566, 628.405, 911.239, 554.152, 991.239, 554.152, 1015.72, 626.818, 1956.81, 616.096, 1976.63, 640.557, 1987.95, 588.863, 2070.07, 622.872, 2066.3, 799.721, -9.16094, 803.802 ) ]
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[sub_resource type="NavigationPolygon" id=2]
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||||
vertices = PoolVector2Array( 2031.55, -451.45, 135.719, -939.662, 287.172, -941.444, 1235.09, -777.519, 2027.99, -629.63, 1390.1, -752.574, 1343.78, -834.537, 1425.74, -843.446, 1448.12, -803.5 )
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||||
polygons = [ PoolIntArray( 0, 1, 2, 3, 4 ), PoolIntArray( 5, 4, 3 ), PoolIntArray( 5, 3, 6, 7, 8 ) ]
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outlines = [ PoolVector2Array( 2027.99, -629.63, 1390.1, -752.574, 1448.12, -803.5, 1425.74, -843.446, 1343.78, -834.537, 1235.09, -777.519, 287.172, -941.444, 135.719, -939.662, 2031.55, -451.45 ) ]
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||||
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||||
[sub_resource type="RectangleShape2D" id=3]
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||||
extents = Vector2( 79.0288, 129.758 )
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||||
[sub_resource type="CircleShape2D" id=4]
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||||
radius = 35.4361
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||||
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||||
[sub_resource type="Animation" id=5]
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||||
resource_name = "green"
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||||
tracks/0/type = "value"
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||||
tracks/0/path = NodePath("Polygon2D:color")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/keys = {
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||||
"times": PoolRealArray( 0 ),
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||||
"transitions": PoolRealArray( 1 ),
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||||
"update": 0,
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||||
"values": [ Color( 0.0313726, 0.996078, 0, 1 ) ]
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||||
}
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||||
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||||
[sub_resource type="Animation" id=6]
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||||
resource_name = "red"
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||||
tracks/0/type = "value"
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||||
tracks/0/path = NodePath("Polygon2D:color")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 0, 0, 1 ) ]
|
||||
}
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||||
|
||||
[sub_resource type="Animation" id=7]
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||||
resource_name = "green"
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||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Polygon2D:color")
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||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 0.0313726, 0.996078, 0, 1 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=8]
|
||||
resource_name = "red"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Polygon2D:color")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 0, 0, 1 ) ]
|
||||
}
|
||||
|
||||
[node name="room7" type="Node2D"]
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||||
script = ExtResource( 6 )
|
||||
__meta__ = {
|
||||
"_edit_vertical_guides_": [ ]
|
||||
}
|
||||
global_id = "room7"
|
||||
esc_script = "res://game/rooms/room07/esc/room07.esc"
|
||||
player_scene = ExtResource( 4 )
|
||||
camera_limits = [ Rect2( 0, 1350, 2098, 800 ), Rect2( 0, 0, 2098, 1050 ), Rect2( 0, 0, 2098, 2150 ) ]
|
||||
editor_debug_mode = 1
|
||||
|
||||
[node name="background" parent="." instance=ExtResource( 2 )]
|
||||
margin_right = 2098.0
|
||||
margin_bottom = 1961.0
|
||||
|
||||
[node name="room_label_1" type="Label" parent="background"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 14.0
|
||||
custom_fonts/font = ExtResource( 5 )
|
||||
text = "ROOM 7 - upstairs"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="room_label_2" type="Label" parent="background"]
|
||||
margin_top = 1354.53
|
||||
margin_right = 136.0
|
||||
margin_bottom = 1368.53
|
||||
custom_fonts/font = ExtResource( 5 )
|
||||
text = "ROOM 7 - downstairs"
|
||||
|
||||
[node name="walkable_area" type="Navigation2D" parent="."]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="lower_platform" type="NavigationPolygonInstance" parent="walkable_area"]
|
||||
position = Vector2( 7.73163, 1138.48 )
|
||||
navpoly = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="upper_platform" type="NavigationPolygonInstance" parent="walkable_area"]
|
||||
position = Vector2( 0, 1403.26 )
|
||||
navpoly = SubResource( 2 )
|
||||
enabled = false
|
||||
|
||||
[node name="Hotspots" type="Node2D" parent="."]
|
||||
|
||||
[node name="l_exit" type="Area2D" parent="Hotspots"]
|
||||
position = Vector2( 0, 1409.59 )
|
||||
script = ExtResource( 7 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
global_id = "r7_l_exit"
|
||||
esc_script = "res://game/rooms/room07/esc/left_exit.esc"
|
||||
is_exit = true
|
||||
tooltip_name = "Exit"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_exit"]
|
||||
polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/l_exit"]
|
||||
position = Vector2( 37.4521, 392.045 )
|
||||
|
||||
[node name="r_exit" type="Area2D" parent="Hotspots"]
|
||||
position = Vector2( 0, 1409.59 )
|
||||
script = ExtResource( 7 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
global_id = "r7_r_exit"
|
||||
esc_script = "res://game/rooms/room07/esc/right_exit.esc"
|
||||
is_exit = true
|
||||
interaction_direction = 1
|
||||
tooltip_name = "Exit"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_exit"]
|
||||
polygon = PoolVector2Array( 1982.34, 349.116, 1980.1, 46.0513, 2081.12, 86.4599, 2075, 394 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/r_exit"]
|
||||
position = Vector2( 2038.8, 347.193 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="object_1" type="Area2D" parent="Hotspots"]
|
||||
position = Vector2( 358.099, -1195.07 )
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r7_object_1"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[node name="Line2D" type="Line2D" parent="Hotspots/object_1"]
|
||||
position = Vector2( 0, 1345.52 )
|
||||
points = PoolVector2Array( 398.738, 142.591, 518.947, 64.809, 516.118, 275.527 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/object_1"]
|
||||
position = Vector2( 460.841, 1515.95 )
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="object2" type="Area2D" parent="Hotspots"]
|
||||
position = Vector2( 1770.63, 1358.99 )
|
||||
script = ExtResource( 7 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
global_id = "r7_object2"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/object2"]
|
||||
polygon = PoolVector2Array( -112.101, 14.6226, -103.122, 288.503, 130.35, 286.258, 125.861, 16.8675 )
|
||||
|
||||
[node name="Line2D" type="Line2D" parent="Hotspots/object2"]
|
||||
points = PoolVector2Array( -74.0056, 70.7457, 2.32182, 28.0921, 89.8739, 77.4804, -82.9853, 268.299, 110.078, 261.564 )
|
||||
|
||||
[node name="lower_stairs" type="Area2D" parent="Hotspots"]
|
||||
position = Vector2( 0, 1409.59 )
|
||||
script = ExtResource( 7 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
global_id = "r7_lower_stairs"
|
||||
esc_script = "res://game/rooms/room07/esc/lower_stairs.esc"
|
||||
is_exit = true
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/lower_stairs"]
|
||||
polygon = PoolVector2Array( 831.375, 344.577, 829.788, 19.1602, 1058.37, 19.1602, 1052.02, 347.752 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/lower_stairs"]
|
||||
position = Vector2( 953.985, 315.526 )
|
||||
|
||||
[node name="upper_stairs" type="Area2D" parent="Hotspots"]
|
||||
position = Vector2( 1347.64, 473.026 )
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r7_upper_stairs"
|
||||
esc_script = "res://game/rooms/room07/esc/upper_stairs.esc"
|
||||
is_exit = true
|
||||
tooltip_name = "Stairs"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/upper_stairs"]
|
||||
position = Vector2( -1334.92, 936.565 )
|
||||
polygon = PoolVector2Array( 1221.86, -804.627, 1220.52, -1158.36, 1450.46, -1134.88, 1454.12, -757.908 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/upper_stairs"]
|
||||
position = Vector2( 27.5337, 131.767 )
|
||||
|
||||
[node name="button_camera_push" parent="Hotspots" instance=ExtResource( 3 )]
|
||||
position = Vector2( -167.43, 1463.23 )
|
||||
global_id = "r7_button_push"
|
||||
esc_script = "res://game/rooms/room07/esc/button_push.esc"
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/button_camera_push"]
|
||||
position = Vector2( 343.048, 300.613 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/button_camera_push"]
|
||||
margin_left = 304.871
|
||||
margin_top = 97.219
|
||||
margin_right = 384.871
|
||||
margin_bottom = 113.219
|
||||
custom_fonts/font = ExtResource( 5 )
|
||||
text = "Camera_push"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="button_camera_shift" parent="Hotspots" instance=ExtResource( 3 )]
|
||||
position = Vector2( 9.393, 1464.03 )
|
||||
global_id = "r7_button_shift"
|
||||
esc_script = "res://game/rooms/room07/esc/button_shift.esc"
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/button_camera_shift"]
|
||||
position = Vector2( 350.258, 301.616 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/button_camera_shift"]
|
||||
margin_left = 305.626
|
||||
margin_top = 97.515
|
||||
margin_right = 387.626
|
||||
margin_bottom = 113.515
|
||||
custom_fonts/font = ExtResource( 5 )
|
||||
text = "Camera_shift"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="button_camera_follow" parent="Hotspots" instance=ExtResource( 3 )]
|
||||
position = Vector2( 172.527, 1464.03 )
|
||||
global_id = "r7_button_follow"
|
||||
esc_script = "res://game/rooms/room07/esc/button_follow.esc"
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/button_camera_follow"]
|
||||
position = Vector2( 350.258, 301.616 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/button_camera_follow"]
|
||||
margin_left = 305.626
|
||||
margin_top = 97.515
|
||||
margin_right = 387.626
|
||||
margin_bottom = 113.515
|
||||
custom_fonts/font = ExtResource( 5 )
|
||||
text = "Camera_follow"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="button_camera_zoom" parent="Hotspots" instance=ExtResource( 3 )]
|
||||
position = Vector2( 332.527, 1464.03 )
|
||||
global_id = "r7_button_zoom"
|
||||
esc_script = "res://game/rooms/room07/esc/button_zoom.esc"
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/button_camera_zoom"]
|
||||
position = Vector2( 350.258, 301.616 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/button_camera_zoom"]
|
||||
margin_left = 305.626
|
||||
margin_top = 97.515
|
||||
margin_right = 387.626
|
||||
margin_bottom = 113.515
|
||||
custom_fonts/font = ExtResource( 5 )
|
||||
text = "Camera_zoom"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="button_camera_set_pos" parent="Hotspots" instance=ExtResource( 3 )]
|
||||
position = Vector2( 910.482, 1464.03 )
|
||||
global_id = "r7_button_set_pos"
|
||||
esc_script = "res://game/rooms/room07/esc/button_set_pos.esc"
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/button_camera_set_pos"]
|
||||
position = Vector2( 350.258, 301.616 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/button_camera_set_pos"]
|
||||
margin_left = 292.919
|
||||
margin_top = 96.8108
|
||||
margin_right = 390.919
|
||||
margin_bottom = 112.811
|
||||
custom_fonts/font = ExtResource( 5 )
|
||||
text = "Camera_set_pos"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="trigger_left" type="Area2D" parent="Hotspots"]
|
||||
position = Vector2( 406, 0 )
|
||||
script = ExtResource( 7 )
|
||||
global_id = "trigger_left"
|
||||
esc_script = "res://game/rooms/room07/esc/trigger_left.esc"
|
||||
is_trigger = true
|
||||
is_interactive = false
|
||||
player_orients_on_arrival = false
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/trigger_left"]
|
||||
polygon = PoolVector2Array( 724.356, 1944.36, 716.865, 1752.57, 800.77, 1752.57, 814.254, 1942.86 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/trigger_left"]
|
||||
margin_left = 672.764
|
||||
margin_top = 1705.64
|
||||
margin_right = 812.764
|
||||
margin_bottom = 1740.64
|
||||
custom_fonts/font = ExtResource( 5 )
|
||||
text = "This trigger is activated
|
||||
once if player walks on it"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Line2D" type="Line2D" parent="Hotspots/trigger_left"]
|
||||
points = PoolVector2Array( 718.237, 1756.04, 724.544, 1950.34, 815.761, 1947.51, 801.579, 1756.32, 719.359, 1756.32 )
|
||||
width = 2.0
|
||||
|
||||
[node name="trigger_right" type="Area2D" parent="Hotspots"]
|
||||
position = Vector2( 220, 0 )
|
||||
script = ExtResource( 7 )
|
||||
global_id = "trigger_right"
|
||||
esc_script = "res://game/rooms/room07/esc/trigger_right.esc"
|
||||
is_trigger = true
|
||||
is_interactive = false
|
||||
player_orients_on_arrival = false
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/trigger_right"]
|
||||
position = Vector2( 372.68, 4.12805 )
|
||||
polygon = PoolVector2Array( 724.356, 1944.36, 716.865, 1752.57, 800.77, 1752.57, 814.254, 1942.86 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/trigger_right"]
|
||||
margin_left = 1068.46
|
||||
margin_top = 1707.64
|
||||
margin_right = 1218.46
|
||||
margin_bottom = 1742.64
|
||||
custom_fonts/font = ExtResource( 5 )
|
||||
text = "This trigger activates when
|
||||
player walks in AND out"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Line2D" type="Line2D" parent="Hotspots/trigger_right"]
|
||||
points = PoolVector2Array( 1089.37, 1757.17, 1097.85, 1949.99, 1187.37, 1947.87, 1174.21, 1755.79, 1090.78, 1756.18 )
|
||||
width = 2.0
|
||||
|
||||
[node name="light_left" type="Area2D" parent="Hotspots"]
|
||||
position = Vector2( 412, 0 )
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r7_light_left"
|
||||
is_interactive = false
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="Hotspots/light_left"]
|
||||
color = Color( 0.0313726, 0.996078, 0, 1 )
|
||||
polygon = PoolVector2Array( 718.946, 1494.91, 709.047, 1518.24, 717.885, 1540.16, 740.837, 1551.8, 764.908, 1541.57, 774.1, 1519.65, 763.847, 1494.2, 742.336, 1484.38 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/light_left"]
|
||||
position = Vector2( 742.194, 1518.8 )
|
||||
shape = SubResource( 4 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/light_left"]
|
||||
anims/green = SubResource( 5 )
|
||||
anims/red = SubResource( 6 )
|
||||
|
||||
[node name="light_right" type="Area2D" parent="Hotspots"]
|
||||
position = Vector2( 613.333, -1.13 )
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r7_light_right"
|
||||
is_interactive = false
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="Hotspots/light_right"]
|
||||
color = Color( 1, 0, 0, 1 )
|
||||
polygon = PoolVector2Array( 718.946, 1494.91, 709.047, 1518.24, 717.885, 1540.16, 740.837, 1551.8, 764.908, 1541.57, 774.1, 1519.65, 763.847, 1494.2, 742.336, 1484.38 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/light_right"]
|
||||
position = Vector2( 742.194, 1518.8 )
|
||||
shape = SubResource( 4 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/light_right"]
|
||||
anims/green = SubResource( 7 )
|
||||
anims/red = SubResource( 8 )
|
||||
|
||||
[node name="player_start" type="Position2D" parent="."]
|
||||
position = Vector2( 76.7617, 1847.24 )
|
||||
18
game/rooms/room07/walkable_area.tscn
Normal file
18
game/rooms/room07/walkable_area.tscn
Normal file
@@ -0,0 +1,18 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=1]
|
||||
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ]
|
||||
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
|
||||
|
||||
[node name="walkable_area" type="Navigation2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="platform" type="NavigationPolygonInstance" parent="."]
|
||||
position = Vector2( 6.73163, -264.779 )
|
||||
navpoly = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
Reference in New Issue
Block a user