Renamed all room folders to use 2 digits.
This commit is contained in:
7
game/rooms/room07/esc/button_follow.esc
Executable file
7
game/rooms/room07/esc/button_follow.esc
Executable file
@@ -0,0 +1,7 @@
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:look
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say player "That button makes the camera target me."
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:use
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camera_set_limits 0
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camera_set_target 0 player
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7
game/rooms/room07/esc/button_push.esc
Executable file
7
game/rooms/room07/esc/button_push.esc
Executable file
@@ -0,0 +1,7 @@
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:look
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say player "That button triggers a camera push effect."
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:use
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camera_push r7_object2 1 LINEAR
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wait 3
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camera_push player 1 LINEAR
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12
game/rooms/room07/esc/button_set_pos.esc
Executable file
12
game/rooms/room07/esc/button_set_pos.esc
Executable file
@@ -0,0 +1,12 @@
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:look
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say player "That button triggers a camera set_pos effect."
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:use
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camera_set_limits 2
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camera_set_pos 500 150 150
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wait 6
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camera_set_limits 0
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camera_set_target 0 player
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7
game/rooms/room07/esc/button_shift.esc
Executable file
7
game/rooms/room07/esc/button_shift.esc
Executable file
@@ -0,0 +1,7 @@
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:look
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say player "That button triggers a camera shift effect."
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:use
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camera_shift 700 0 5 LINEAR
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wait 1
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10
game/rooms/room07/esc/button_zoom.esc
Executable file
10
game/rooms/room07/esc/button_zoom.esc
Executable file
@@ -0,0 +1,10 @@
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:look
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say player "That button triggers a camera zoom effect."
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:use
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camera_set_zoom 1.3 2
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wait 3
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camera_set_zoom 0.5 2
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wait 3
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camera_set_zoom 1 0
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2
game/rooms/room07/esc/left_exit.esc
Executable file
2
game/rooms/room07/esc/left_exit.esc
Executable file
@@ -0,0 +1,2 @@
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:exit_scene
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change_scene "res://game/rooms/room06/room06.tscn"
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13
game/rooms/room07/esc/lower_stairs.esc
Executable file
13
game/rooms/room07/esc/lower_stairs.esc
Executable file
@@ -0,0 +1,13 @@
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:exit_scene
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say player "movin up"
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teleport player r7_upper_stairs
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set_angle player 270
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camera_set_limits 2
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camera_push r7_upper_stairs 1 LINEAR
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wait 1
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camera_set_target 0 player
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camera_set_limits 1
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enable_terrain upper_platform
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2
game/rooms/room07/esc/right_exit.esc
Executable file
2
game/rooms/room07/esc/right_exit.esc
Executable file
@@ -0,0 +1,2 @@
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:exit_scene
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change_scene "res://game/rooms/room08/room08.tscn"
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38
game/rooms/room07/esc/room07.esc
Executable file
38
game/rooms/room07/esc/room07.esc
Executable file
@@ -0,0 +1,38 @@
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# :SETUP is called EVERY TIME the room is loaded
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# :READY is called only the FIRST TIME the room is loaded
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:setup
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set_state r7_button_push button_repaired
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set_state r7_button_shift button_repaired
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set_state r7_button_follow button_repaired
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set_state r7_button_zoom button_repaired
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> [eq ESC_LAST_SCENE room6]
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teleport player r7_l_exit
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# Set player look right
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room8]
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teleport player r7_r_exit
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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stop
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:ready
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#camera_push player 0 LINEAR
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#camera_push r7_object2 1 LINEAR
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#wait 3
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#camera_push player 1 LINEAR
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#camera_set_drag_margin_enabled bool bool
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#camera_set_pos real int int
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#camera_set_target real
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#camera_set_zoom real
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#camera_set_zoom_height int
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#camera_shift int int
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4
game/rooms/room07/esc/trigger_left.esc
Executable file
4
game/rooms/room07/esc/trigger_left.esc
Executable file
@@ -0,0 +1,4 @@
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:trigger_in
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set_state r7_light_left red
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:trigger_out
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5
game/rooms/room07/esc/trigger_right.esc
Executable file
5
game/rooms/room07/esc/trigger_right.esc
Executable file
@@ -0,0 +1,5 @@
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:trigger_in
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set_state r7_light_right green
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:trigger_out
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set_state r7_light_right red
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23
game/rooms/room07/esc/upper_stairs.esc
Executable file
23
game/rooms/room07/esc/upper_stairs.esc
Executable file
@@ -0,0 +1,23 @@
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:exit_scene
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say player "movin down"
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#camera_push player 1 LINEAR
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#camera_set_drag_margin_enabled bool bool
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#camera_set_pos real int int
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#camera_set_target real
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#camera_set_zoom real
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#camera_set_zoom_height int
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#camera_shift int int
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teleport player r7_lower_stairs
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set_angle player 270
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camera_set_limits 2
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camera_push player 1 LINEAR
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wait 1
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camera_set_target 0 player
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camera_set_limits 0
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enable_terrain lower_platform
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