Renamed all room folders to use 2 digits.

This commit is contained in:
Julian Murgia
2021-07-06 08:48:41 +02:00
parent dc4cda82ab
commit 7de969d75e
129 changed files with 143 additions and 442 deletions

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:look
say player "That button makes the camera target me."
:use
camera_set_limits 0
camera_set_target 0 player

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:look
say player "That button triggers a camera push effect."
:use
camera_push r7_object2 1 LINEAR
wait 3
camera_push player 1 LINEAR

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:look
say player "That button triggers a camera set_pos effect."
:use
camera_set_limits 2
camera_set_pos 500 150 150
wait 6
camera_set_limits 0
camera_set_target 0 player

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:look
say player "That button triggers a camera shift effect."
:use
camera_shift 700 0 5 LINEAR
wait 1

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:look
say player "That button triggers a camera zoom effect."
:use
camera_set_zoom 1.3 2
wait 3
camera_set_zoom 0.5 2
wait 3
camera_set_zoom 1 0

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:exit_scene
change_scene "res://game/rooms/room06/room06.tscn"

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:exit_scene
say player "movin up"
teleport player r7_upper_stairs
set_angle player 270
camera_set_limits 2
camera_push r7_upper_stairs 1 LINEAR
wait 1
camera_set_target 0 player
camera_set_limits 1
enable_terrain upper_platform

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:exit_scene
change_scene "res://game/rooms/room08/room08.tscn"

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# :SETUP is called EVERY TIME the room is loaded
# :READY is called only the FIRST TIME the room is loaded
:setup
set_state r7_button_push button_repaired
set_state r7_button_shift button_repaired
set_state r7_button_follow button_repaired
set_state r7_button_zoom button_repaired
> [eq ESC_LAST_SCENE room6]
teleport player r7_l_exit
# Set player look right
set_angle player 180
stop
> [eq ESC_LAST_SCENE room8]
teleport player r7_r_exit
# Set player look left
set_angle player 270
stop
> [!last_scene]
teleport player player_start
stop
:ready
#camera_push player 0 LINEAR
#camera_push r7_object2 1 LINEAR
#wait 3
#camera_push player 1 LINEAR
#camera_set_drag_margin_enabled bool bool
#camera_set_pos real int int
#camera_set_target real
#camera_set_zoom real
#camera_set_zoom_height int
#camera_shift int int

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:trigger_in
set_state r7_light_left red
:trigger_out

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:trigger_in
set_state r7_light_right green
:trigger_out
set_state r7_light_right red

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:exit_scene
say player "movin down"
#camera_push player 1 LINEAR
#camera_set_drag_margin_enabled bool bool
#camera_set_pos real int int
#camera_set_target real
#camera_set_zoom real
#camera_set_zoom_height int
#camera_shift int int
teleport player r7_lower_stairs
set_angle player 270
camera_set_limits 2
camera_push player 1 LINEAR
wait 1
camera_set_target 0 player
camera_set_limits 0
enable_terrain lower_platform