Renamed all room folders to use 2 digits.

This commit is contained in:
Julian Murgia
2021-07-06 08:48:41 +02:00
parent dc4cda82ab
commit 7de969d75e
129 changed files with 143 additions and 442 deletions

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@@ -0,0 +1,23 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=1]
[node name="background" type="TextureRect"]
margin_right = 1289.0
margin_bottom = 555.0
mouse_filter = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="l_platform" type="Line2D" parent="."]
position = Vector2( 2, -266 )
points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1167.5, 612.894, 1274.59, 669.705, 1273.25, 812.694, 2.36697, 811.043, 2.36697, 713.389 )
[node name="l_door" type="Line2D" parent="."]
position = Vector2( 0, -266 )
points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775, 87.5463, 649.784 )
__meta__ = {
"_editor_description_": ""
}

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@@ -0,0 +1,136 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 66.4415, 154.457 )
[sub_resource type="Animation" id=2]
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("base/closed:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("base/open:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:default_action")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "use" ]
}
[sub_resource type="Animation" id=3]
resource_name = "open"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("base/closed:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("base/open:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:default_action")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "walk" ]
}
[node name="closet" type="Area2D"]
script = ExtResource( 1 )
default_action = "use"
dialog_color = Color( 1, 1, 1, 1 )
[node name="base" type="Line2D" parent="."]
position = Vector2( 1.12247, 0 )
points = PoolVector2Array( 1.96387, 306.585, 1.76169, 4.1832, 126.121, 4.93235, 124.623, 302.346, -0.485764, 300.848 )
[node name="closed" type="Node2D" parent="base"]
[node name="door" type="Polygon2D" parent="base/closed"]
color = Color( 0.4, 0.501961, 1, 1 )
polygon = PoolVector2Array( 5.79657, 8.23298, 5.79657, 297.059, 121.893, 299.89, 123.781, 6.34522 )
[node name="grid" type="Line2D" parent="base/closed"]
points = PoolVector2Array( 26.5586, 38.8841, 26.4838, 74.6036, 106.914, 74.7399, 106.643, 43.8883, 27.9821, 43.8883 )
default_color = Color( 0.415686, 0.415686, 0.415686, 1 )
[node name="Polygon2D" type="Polygon2D" parent="base/closed/grid"]
show_behind_parent = true
color = Color( 0.47451, 0.47451, 0.47451, 1 )
polygon = PoolVector2Array( 29.051, 47.3419, 29.9949, 71.8826, 105.033, 71.8826, 104.561, 45.9261 )
[node name="handle" type="Line2D" parent="base/closed"]
points = PoolVector2Array( 106.643, 175.739, 105.894, 144.275 )
default_color = Color( 0.478431, 0.478431, 0.478431, 1 )
[node name="open" type="Node2D" parent="base"]
visible = false
[node name="black" type="Polygon2D" parent="base/open"]
color = Color( 0.141176, 0.141176, 0.141176, 1 )
polygon = PoolVector2Array( 5.79657, 8.23298, 5.79657, 297.059, 121.893, 299.89, 123.781, 6.34522 )
[node name="shelf" type="Line2D" parent="base/open"]
points = PoolVector2Array( 10.112, 86.2807, 118.234, 86.2807 )
default_color = Color( 0.4, 0.501961, 1, 1 )
[node name="door" type="Polygon2D" parent="base/open"]
color = Color( 0.4, 0.501961, 1, 1 )
polygon = PoolVector2Array( 1.07718, 7.2891, -37.6216, 23.335, -37.6216, 328.206, 2.02106, 302.722 )
[node name="CollisionPolygon2D" type="CollisionShape2D" parent="."]
position = Vector2( 64.2172, 153.408 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/closed = SubResource( 2 )
anims/open = SubResource( 3 )

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@@ -0,0 +1,8 @@
# :SETUP is called EVERY TIME the room is loaded
# :READY is called only the FIRST TIME the room is loaded
:use
set_global open_closets 0
set_state r9_closet_left closed
set_state r9_closet_middle closed
set_state r9_closet_right closed

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@@ -0,0 +1,34 @@
# Magical closet: the object is always in the LAST opened closet
:use
> [left_closet_open]
stop
set_global left_closet_open true
inc_global open_closets 1
> [lt open_closets 3]
set_state r9_closet_left open
stop
> [eq open_closets 3]
set_state r9_closet_left open
set_active r9_bottle_left true
stop
:open
> [left_closet_open]
stop
set_global left_closet_open true
inc_global open_closets 1
> [lt open_closets 3]
set_state r9_closet_left open
stop
> [eq open_closets 3]
set_state r9_closet_left open
set_active r9_bottle_left true
stop

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@@ -0,0 +1,34 @@
# Magical closet: the object is always in the LAST opened closet
:use
> [middle_closet_open]
stop
set_global middle_closet_open true
inc_global open_closets 1
> [lt open_closets 3]
set_state r9_closet_middle open
stop
> [eq open_closets 3]
set_state r9_closet_middle open
set_active r9_bottle_middle true
stop
:open
> [middle_closet_open]
stop
set_global middle_closet_open true
inc_global open_closets 1
> [lt open_closets 3]
set_state r9_closet_middle open
stop
> [eq open_closets 3]
set_state r9_closet_middle open
set_active r9_bottle_middle true
stop

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@@ -0,0 +1,34 @@
# Magical closet: the object is always in the LAST opened closet
:use
> [right_closet_open]
stop
set_global right_closet_open true
inc_global open_closets 1
> [lt open_closets 3]
set_state r9_closet_right open
stop
> [eq open_closets 3]
set_state r9_closet_right open
set_active r9_bottle_right true
stop
:open
> [right_closet_open]
stop
set_global right_closet_open true
inc_global open_closets 1
> [lt open_closets 3]
set_state r9_closet_right open
stop
> [eq open_closets 3]
set_state r9_closet_right open
set_active r9_bottle_right true
stop

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@@ -0,0 +1,2 @@
:exit_scene
change_scene "res://game/rooms/room08/room08.tscn"

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@@ -0,0 +1,2 @@
:exit_scene
change_scene "res://game/rooms/room10/room10.tscn"

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@@ -0,0 +1,25 @@
# :SETUP is called EVERY TIME the room is loaded
# :READY is called only the FIRST TIME the room is loaded
:setup
> [eq ESC_LAST_SCENE room8]
teleport player r9_l_exit
# Set player look right
set_angle player 180
stop
> [eq ESC_LAST_SCENE room10]
teleport player r9_r_exit
# Set player look left
set_angle player 270
stop
> [!last_scene]
teleport player player_start
stop
:ready
set_global open_closets 0
#set_state r9_closet_left closed
#set_state r9_closet_middle closed
#set_state r9_closet_right closed

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@@ -0,0 +1,6 @@
:use r9_bottle
inventory_remove r9_bottle
set_state r9_stand set_bottle
set_state r9_r_exit r_door_open

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@@ -0,0 +1,130 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
[sub_resource type="Animation" id=1]
resource_name = "r_door_close"
tracks/0/type = "value"
tracks/0/path = NodePath("r_door_closed:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("r_door_opened:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:is_exit")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath(".:default_action")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "look" ]
}
[sub_resource type="Animation" id=2]
resource_name = "r_door_open"
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath("r_door_closed:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("r_door_opened:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:is_exit")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath(".:default_action")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "walk" ]
}
[node name="r_door" type="Area2D"]
script = ExtResource( 1 )
global_id = "r9_door"
esc_script = "res://game/rooms/room9/esc/r9_door.esc"
tooltip_name = "Door"
default_action = "look"
dialog_color = Color( 1, 1, 1, 1 )
[node name="r_door_closed" type="Polygon2D" parent="."]
color = Color( 0.482353, 0.568627, 1, 1 )
polygon = PoolVector2Array( 1172.3, 44.8186, 1172.3, 348.012, 1273.9, 401.983, 1277.07, 89.2657 )
[node name="r_door_opened" type="Polygon2D" parent="."]
visible = false
color = Color( 0.482353, 0.568627, 1, 1 )
polygon = PoolVector2Array( 1172.3, 44.8186, 1172.3, 348.012, 1029.82, 349.887, 1025.19, 42.1269 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/r_door_close = SubResource( 1 )
anims/r_door_open = SubResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( 1169.35, 41.7644, 1168.09, 347.925, 1275.18, 407.141, 1278.96, 88.3814 )

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@@ -0,0 +1,195 @@
[gd_scene load_steps=14 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room09/background.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=3]
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
[ext_resource path="res://game/rooms/room09/closet/magical_closet.tscn" type="PackedScene" id=5]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
[ext_resource path="res://game/rooms/room02/button/button.tscn" type="PackedScene" id=8]
[ext_resource path="res://game/rooms/room09/r_door.tscn" type="PackedScene" id=9]
[ext_resource path="res://game/items/textures/genericItem_color_127.png" type="Texture" id=10]
[ext_resource path="res://game/items/escitems/r9_bottle.tscn" type="PackedScene" id=11]
[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 1143.08, 613.35, -9.16094, 803.802, -6.44019, 711.297, 846.646, 637.49, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 864.626, 613.518, 428.618, 640.487, 386.666, 618.012, 129.634, 615.792 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 0, 3, 5, 6, 7 ), PoolIntArray( 6, 8, 9, 10 ), PoolIntArray( 7, 11, 4 ), PoolIntArray( 12, 7, 6, 10 ), PoolIntArray( 13, 12, 10, 14 ) ]
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 386.666, 618.012, 428.618, 640.487, 846.646, 637.49, 864.626, 613.518, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
[sub_resource type="Animation" id=2]
resource_name = "set_bottle"
tracks/0/type = "value"
tracks/0/path = NodePath("bottle:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[node name="room9" type="Node2D"]
script = ExtResource( 6 )
__meta__ = {
"_edit_vertical_guides_": [ ]
}
global_id = "room9"
esc_script = "res://game/rooms/room09/esc/room09.esc"
player_scene = ExtResource( 4 )
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
[node name="background" parent="." instance=ExtResource( 2 )]
[node name="room_label" type="Label" parent="background"]
margin_right = 62.0
margin_bottom = 16.0
custom_fonts/font = ExtResource( 3 )
text = "ROOM 9"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="walkable_area" type="Navigation2D" parent="."]
script = ExtResource( 1 )
[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
position = Vector2( 6.73163, -264.779 )
navpoly = SubResource( 1 )
__meta__ = {
"_editor_description_": ""
}
[node name="Hotspots" type="Node2D" parent="."]
[node name="l_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 7 )
global_id = "r9_l_exit"
esc_script = "res://game/rooms/room09/esc/left_exit.esc"
is_exit = true
tooltip_name = "Left exit"
default_action = "walk"
dialog_color = Color( 1, 1, 1, 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 )
[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
position = Vector2( 37.4521, 392.045 )
[node name="r_door" parent="Hotspots" instance=ExtResource( 9 )]
global_id = "r9_r_exit"
esc_script = "res://game/rooms/room09/esc/right_exit.esc"
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
position = Vector2( 1198.65, 391.058 )
[node name="r9_closet_left" parent="Hotspots" instance=ExtResource( 5 )]
position = Vector2( 435.233, 64.1518 )
global_id = "r9_closet_left"
esc_script = "res://game/rooms/room09/esc/closet_left.esc"
tooltip_name = "Left closet"
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_left"]
position = Vector2( 69.9246, 318.898 )
[node name="bottle_left" parent="Hotspots/r9_closet_left" instance=ExtResource( 11 )]
visible = false
position = Vector2( 46.4878, 47.8335 )
scale = Vector2( 0.5, 0.5 )
global_id = "r9_bottle_left"
dont_apply_terrain_scaling = true
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_left/bottle_left"]
position = Vector2( -26.727, 543.448 )
[node name="r9_closet_middle" parent="Hotspots" instance=ExtResource( 5 )]
position = Vector2( 572.963, 65.2113 )
global_id = "r9_closet_middle"
esc_script = "res://game/rooms/room09/esc/closet_middle.esc"
tooltip_name = "Middle closet"
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_middle"]
position = Vector2( 65.6867, 317.839 )
[node name="bottle_middle" parent="Hotspots/r9_closet_middle" instance=ExtResource( 11 )]
visible = false
position = Vector2( 45.9562, 46.774 )
scale = Vector2( 0.5, 0.5 )
global_id = "r9_bottle_middle"
dont_apply_terrain_scaling = true
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_middle/bottle_middle"]
position = Vector2( -26.727, 543.448 )
[node name="r9_closet_right" parent="Hotspots" instance=ExtResource( 5 )]
position = Vector2( 710.693, 66.2707 )
global_id = "r9_closet_right"
esc_script = "res://game/rooms/room09/esc/closet_right.esc"
tooltip_name = "Right closet"
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_right"]
position = Vector2( 64.6273, 316.779 )
[node name="bottle_right" parent="Hotspots/r9_closet_right" instance=ExtResource( 11 )]
visible = false
position = Vector2( 47.2065, 45.7146 )
scale = Vector2( 0.5, 0.5 )
global_id = "r9_bottle_right"
dont_apply_terrain_scaling = true
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_right/bottle_right"]
position = Vector2( -26.727, 543.448 )
[node name="button" parent="Hotspots" instance=ExtResource( 8 )]
position = Vector2( 240.688, 160.459 )
global_id = "r9_button_reset"
esc_script = "res://game/rooms/room09/esc/button_reset.esc"
[node name="Position2D" type="Position2D" parent="Hotspots/button"]
position = Vector2( 30.204, 209.54 )
[node name="Label" type="Label" parent="Hotspots/button"]
margin_left = -15.5154
margin_top = -23.3368
margin_right = 59.4846
margin_bottom = -7.33676
custom_fonts/font = ExtResource( 3 )
text = "Reset closets"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="stand" type="Area2D" parent="Hotspots"]
position = Vector2( -125.617, 0.8909 )
script = ExtResource( 7 )
global_id = "r9_stand"
esc_script = "res://game/rooms/room09/esc/stand.esc"
interaction_direction = 2
tooltip_name = "Stand"
default_action = "look"
dialog_color = Color( 1, 1, 1, 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/stand"]
polygon = PoolVector2Array( 1086.57, 357.819, 1087.46, 226.857, 1134.68, 228.639, 1133.79, 358.71 )
[node name="Line2D" type="Line2D" parent="Hotspots/stand"]
points = PoolVector2Array( 1103.65, 354.291, 1103.65, 240.701, 1092.07, 236.692, 1090.74, 349.391, 1104.99, 354.736, 1125.48, 354.736, 1125.93, 239.365, 1099.2, 238.474, 1089.85, 234.465, 1115.68, 234.02, 1127.71, 238.919 )
[node name="bottle" type="Sprite" parent="Hotspots/stand"]
visible = false
position = Vector2( 1110, 193.494 )
scale = Vector2( 0.6, 0.6 )
texture = ExtResource( 10 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/stand"]
anims/set_bottle = SubResource( 2 )
[node name="Position2D" type="Position2D" parent="Hotspots/stand"]
position = Vector2( 1043.27, 359.243 )
[node name="player_start" type="Position2D" parent="."]
position = Vector2( 76.7617, 437.649 )

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@@ -0,0 +1,18 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ]
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
[node name="walkable_area" type="Navigation2D"]
script = ExtResource( 1 )
[node name="platform" type="NavigationPolygonInstance" parent="."]
position = Vector2( 6.73163, -264.779 )
navpoly = SubResource( 1 )
__meta__ = {
"_editor_description_": ""
}