feat: Updated room 9 graphics

This commit is contained in:
Balloonpopper
2022-03-05 14:57:56 +11:00
committed by Julian Murgia
parent ab795f2fd9
commit 7e3688fa63
18 changed files with 888 additions and 318 deletions

View File

@@ -1,8 +1,25 @@
# :SETUP is called EVERY TIME the room is loaded
# :READY is called only the FIRST TIME the room is loaded
# :SETUP is called EVERY TIME the room is loaded BEFORE ready
# :READY is called EVERY TIME the room is loaded AFTER setup
:use
# Set the counter of open closets to 0. Used for the magic bottle appearance.
set_global open_closets 0
set_state r9_closet_left closed
set_state r9_closet_middle closed
set_state r9_closet_right closed
# Clear the variable holding which closet contains the bottle
# (Used for if the player exits then reenters the room)
set_global r9_bottle_closet 0
# If the bottle is active in any cupboard, disable it
set_active r9_bottle_left false
set_active r9_bottle_middle false
set_active r9_bottle_right false
# Animate all the doors closing
set_state r9_closet_left close_door
set_state r9_closet_middle close_door
set_state r9_closet_right close_door
# Mark all the doors closed. Used to work out if we ignore the close command
# on a closed closet, or the open command on an opened closet.
set_global left_closet_open false
set_global middle_closet_open false
set_global right_closet_open false