feat: Updated room 9 graphics

This commit is contained in:
Balloonpopper
2022-03-05 14:57:56 +11:00
committed by Julian Murgia
parent ab795f2fd9
commit 7e3688fa63
18 changed files with 888 additions and 318 deletions

View File

@@ -1,12 +1,63 @@
:setup
# In case the bottle is set to visible in the godot editor, either in a
# cupboard or on the stand, hide it regardless.
set_active r9_bottle_left false
set_active r9_bottle_middle false
set_active r9_bottle_right false
set_state r9_stand remove_bottle
# Run all the animations to make sure the closet doors are closed
set_state r9_closet_left close_door
set_state r9_closet_middle close_door
set_state r9_closet_right close_door
> [room09_visited]
> [r9_puzzle_complete]
# If the player has been here before and completed the puzzle
set_state r9_stand set_bottle
# Open the right doorway by using the open_door animation
set_state r9_r_exit open_door true
# Open the closets as they were if the player exits then reenters
> [left_closet_open]
set_state r9_closet_left open_door
> [middle_closet_open]
set_state r9_closet_middle open_door
> [right_closet_open]
set_state r9_closet_right open_door
# If the player has left everything open but the bottle hasn't been
# retrieved, show it where it used to be.
> [!i/r9_bottle]
# If the player isn't holding the bottle already, draw it if necessary
> [eq r9_bottle_closet 1]
set_active r9_bottle_left true
> [eq r9_bottle_closet 2]
set_active r9_bottle_middle true
> [eq r9_bottle_closet 3]
set_active r9_bottle_right true
> [!room09_visited]
# Run initial set up steps. This will only happen once per game.
set_global room09_visited true
# Set the count of open closets to 0. Used with the magic bottle.
set_global open_closets 0
#set_state r9_closet_left closed
#set_state r9_closet_middle closed
#set_state r9_closet_right closed
# Run all the animations to make sure the closet doors are closed
set_state r9_closet_left close_door
set_state r9_closet_middle close_door
set_state r9_closet_right close_door
# Mark the puzzle uncomplete
set_global r9_puzzle_complete false
# Set up a variable to hold which cupboard contains the bottle
# It will be used if the player exits then reenters the room
set_global r9_bottle_closet 0
> [eq ESC_LAST_SCENE room8]
teleport player r9_l_exit