feat: Updated room 9 graphics

This commit is contained in:
Balloonpopper
2022-03-05 14:57:56 +11:00
committed by Julian Murgia
parent ab795f2fd9
commit 7e3688fa63
18 changed files with 888 additions and 318 deletions

View File

@@ -1,22 +1,56 @@
[gd_scene load_steps=15 format=2]
[gd_scene load_steps=32 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room09/background.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=2]
[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
[ext_resource path="res://game/rooms/room09/closet/magical_closet.tscn" type="PackedScene" id=5]
[ext_resource path="res://game/rooms/room09/button.png" type="Texture" id=5]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
[ext_resource path="res://game/rooms/room09/button/button.tscn" type="PackedScene" id=8]
[ext_resource path="res://game/rooms/room09/r_door.tscn" type="PackedScene" id=9]
[ext_resource path="res://game/rooms/room09/locker_door_opened.png" type="Texture" id=8]
[ext_resource path="res://game/rooms/room09/room9background.png" type="Texture" id=9]
[ext_resource path="res://game/items/textures/genericItem_color_127.png" type="Texture" id=10]
[ext_resource path="res://game/items/inventory/r9_bottle.tscn" type="PackedScene" id=11]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=12]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_exit.gd" type="Script" id=13]
[ext_resource path="res://game/rooms/room09/locker_door_closed.png" type="Texture" id=14]
[ext_resource path="res://game/items/inventory/bottle.png" type="Texture" id=15]
[ext_resource path="res://game/rooms/room09/right_door.png" type="Texture" id=16]
[sub_resource type="NavigationPolygon" id=1]
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[sub_resource type="Animation" id=11]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("bottle:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
[sub_resource type="Animation" id=12]
resource_name = "remove_bottle"
tracks/0/type = "value"
tracks/0/path = NodePath("bottle:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=2]
resource_name = "set_bottle"
@@ -33,6 +67,343 @@ tracks/0/keys = {
"values": [ true ]
}
[sub_resource type="Animation" id=13]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1227, 244 ) ]
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Sprite:position:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 1227, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0 )
}
tracks/2/type = "bezier"
tracks/2/path = NodePath("Sprite:position:y")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"points": PoolRealArray( 244, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0 )
}
tracks/3/type = "bezier"
tracks/3/path = NodePath("Sprite:scale:x")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"points": PoolRealArray( 1, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0 )
}
tracks/4/type = "bezier"
tracks/4/path = NodePath("Sprite:scale:y")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"points": PoolRealArray( 1, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0 )
}
tracks/5/type = "value"
tracks/5/path = NodePath("Sprite:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ true ]
}
[sub_resource type="Animation" id=14]
resource_name = "close_door"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1227, 244 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=15]
resource_name = "open_door"
length = 1.1
tracks/0/type = "bezier"
tracks/0/path = NodePath("Sprite:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 1227, -0.25, 0, 0.25, 0, 1276.43, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1 )
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Sprite:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 244, -0.25, 0, 0.25, 0, 265.47, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1 )
}
tracks/2/type = "bezier"
tracks/2/path = NodePath("Sprite:scale:x")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"points": PoolRealArray( 1, -0.25, 0, 0.25, 0, 0.01, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1 )
}
tracks/3/type = "bezier"
tracks/3/path = NodePath("Sprite:scale:y")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"points": PoolRealArray( 1, -0.25, 0, 0.25, 0, 0.88, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1 )
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 1.1 ),
"transitions": PoolRealArray( 1, 1 ),
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"values": [ true, false ]
}
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 40, 40 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 49, 147.5 )
[sub_resource type="Animation" id=5]
resource_name = "close_door"
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tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("opened_door:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=6]
resource_name = "open_door"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("opened_door:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("closed_door:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
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[sub_resource type="Animation" id=7]
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tracks/0/type = "value"
tracks/0/path = NodePath("closed_door:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("opened_door:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=8]
resource_name = "open_door"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("opened_door:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("closed_door:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=9]
resource_name = "close_door"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("closed_door:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("opened_door:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=10]
resource_name = "open_door"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("opened_door:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("closed_door:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="room9" type="Node2D"]
script = ExtResource( 6 )
__meta__ = {
@@ -43,17 +414,6 @@ esc_script = "res://game/rooms/room09/esc/room09.esc"
player_scene = ExtResource( 4 )
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
[node name="background" parent="." instance=ExtResource( 2 )]
[node name="room_label" type="Label" parent="background"]
margin_right = 62.0
margin_bottom = 16.0
custom_fonts/font = ExtResource( 3 )
text = "ROOM 9"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="walkable_area" type="Navigation2D" parent="."]
script = ExtResource( 1 )
@@ -64,120 +424,46 @@ __meta__ = {
"_editor_description_": ""
}
[node name="Hotspots" type="Node" parent="."]
[node name="ESCBackground" type="TextureRect" parent="."]
margin_right = 1280.0
margin_bottom = 550.0
mouse_filter = 2
texture = ExtResource( 9 )
script = ExtResource( 2 )
[node name="l_door" type="Area2D" parent="Hotspots"]
pause_mode = 1
script = ExtResource( 7 )
global_id = "r9_l_exit"
esc_script = "res://game/rooms/room09/esc/left_exit.esc"
is_exit = true
tooltip_name = "Left exit"
default_action = "walk"
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 )
[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
position = Vector2( 37.4521, 392.045 )
script = ExtResource( 12 )
[node name="r_door" parent="Hotspots" instance=ExtResource( 9 )]
pause_mode = 1
global_id = "r9_r_exit"
esc_script = "res://game/rooms/room09/esc/right_exit.esc"
animations = null
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
position = Vector2( 1198.65, 391.058 )
script = ExtResource( 12 )
[node name="r9_closet_left" parent="Hotspots" instance=ExtResource( 5 )]
position = Vector2( 435.233, 64.1518 )
global_id = "r9_closet_left"
esc_script = "res://game/rooms/room09/esc/closet_left.esc"
tooltip_name = "Left closet"
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_left"]
position = Vector2( 69.9246, 318.898 )
script = ExtResource( 12 )
[node name="bottle_left" parent="Hotspots/r9_closet_left" instance=ExtResource( 11 )]
visible = false
position = Vector2( 46.4878, 47.8335 )
scale = Vector2( 0.5, 0.5 )
global_id = "r9_bottle_left"
dont_apply_terrain_scaling = true
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_left/bottle_left"]
position = Vector2( -26.727, 543.448 )
script = ExtResource( 12 )
[node name="r9_closet_middle" parent="Hotspots" instance=ExtResource( 5 )]
position = Vector2( 572.963, 65.2113 )
global_id = "r9_closet_middle"
esc_script = "res://game/rooms/room09/esc/closet_middle.esc"
tooltip_name = "Middle closet"
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_middle"]
position = Vector2( 65.6867, 317.839 )
script = ExtResource( 12 )
[node name="bottle_middle" parent="Hotspots/r9_closet_middle" instance=ExtResource( 11 )]
visible = false
position = Vector2( 45.9562, 46.774 )
scale = Vector2( 0.5, 0.5 )
global_id = "r9_bottle_middle"
dont_apply_terrain_scaling = true
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_middle/bottle_middle"]
position = Vector2( -26.727, 543.448 )
script = ExtResource( 12 )
[node name="r9_closet_right" parent="Hotspots" instance=ExtResource( 5 )]
position = Vector2( 710.693, 66.2707 )
global_id = "r9_closet_right"
esc_script = "res://game/rooms/room09/esc/closet_right.esc"
tooltip_name = "Right closet"
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_right"]
position = Vector2( 64.6273, 316.779 )
script = ExtResource( 12 )
[node name="bottle_right" parent="Hotspots/r9_closet_right" instance=ExtResource( 11 )]
visible = false
position = Vector2( 47.2065, 45.7146 )
scale = Vector2( 0.5, 0.5 )
global_id = "r9_bottle_right"
dont_apply_terrain_scaling = true
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_right/bottle_right"]
position = Vector2( -26.727, 543.448 )
script = ExtResource( 12 )
[node name="button" parent="Hotspots" instance=ExtResource( 8 )]
pause_mode = 1
position = Vector2( 240.688, 160.459 )
global_id = "r9_button_reset"
esc_script = "res://game/rooms/room09/esc/button_reset.esc"
animations = null
[node name="Position2D" type="Position2D" parent="Hotspots/button"]
position = Vector2( 30.204, 209.54 )
script = ExtResource( 12 )
[node name="Label" type="Label" parent="Hotspots/button"]
margin_left = -15.5154
margin_top = -23.3368
margin_right = 59.4846
margin_bottom = -7.33676
[node name="room_label" type="Label" parent="ESCBackground"]
margin_right = 82.0
margin_bottom = 21.0
custom_fonts/font = ExtResource( 3 )
text = "Reset closets"
__meta__ = {
"_edit_use_anchors_": false
}
text = "ROOM 9"
[node name="Label" type="Label" parent="ESCBackground"]
margin_left = 841.0
margin_top = 7.0
margin_right = 909.0
margin_bottom = 21.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "This room demonstrates a puzzle that changes
depending on what the player does. The bottle
will appear in whichever closet is opened last.
The reset has also been set up to only reset if
the puzzle hasn't been completed. This differs to
the previous room that always resets the puzzle.
The state of the puzzle is preserved if you leave
the room.
Open all closets, take the bottle, and put it on
the stand to complete the room."
[node name="open_doorway_graphic" type="Polygon2D" parent="."]
position = Vector2( -2, 4 )
z_index = -2
color = Color( 0, 0, 0, 1 )
polygon = PoolVector2Array( 1172, 54, 1280, 96, 1278, 422, 1173, 355 )
[node name="Hotspots" type="Node" parent="."]
[node name="stand" type="Area2D" parent="Hotspots"]
pause_mode = 1
@@ -193,24 +479,216 @@ dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/stand"]
polygon = PoolVector2Array( 1086.57, 357.819, 1087.46, 226.857, 1134.68, 228.639, 1133.79, 358.71 )
[node name="Line2D" type="Line2D" parent="Hotspots/stand"]
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position = Vector2( -11.383, 25.1091 )
polygon = PoolVector2Array( 1090, 348, 1087.46, 226.857, 1155, 226, 1155, 346 )
[node name="bottle" type="Sprite" parent="Hotspots/stand"]
visible = false
position = Vector2( 1110, 193.494 )
scale = Vector2( 0.6, 0.6 )
texture = ExtResource( 10 )
position = Vector2( 1108.62, 235.109 )
texture = ExtResource( 15 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/stand"]
anims/RESET = SubResource( 11 )
anims/remove_bottle = SubResource( 12 )
anims/set_bottle = SubResource( 2 )
[node name="Position2D" type="Position2D" parent="Hotspots/stand"]
position = Vector2( 1043.27, 359.243 )
script = ExtResource( 12 )
[node name="door_l" type="Area2D" parent="Hotspots"]
script = ExtResource( 13 )
global_id = "r9_l_exit"
esc_script = "res://game/rooms/room09/esc/left_exit.esc"
is_exit = true
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/door_l"]
polygon = PoolVector2Array( 0, 108, 105, 62, 108, 355, 1, 422 )
[node name="ESCLocation" type="Position2D" parent="Hotspots/door_l"]
position = Vector2( 56, 385 )
script = ExtResource( 12 )
[node name="door_r" type="Area2D" parent="Hotspots"]
script = ExtResource( 13 )
global_id = "r9_r_exit"
esc_script = "res://game/rooms/room09/esc/right_exit.esc"
is_exit = true
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/door_r"]
polygon = PoolVector2Array( 1174, 61, 1280, 107, 1280, 423, 1172, 353 )
[node name="ESCLocation" type="Position2D" parent="Hotspots/door_r"]
position = Vector2( 1228, 386 )
script = ExtResource( 12 )
[node name="Sprite" type="Sprite" parent="Hotspots/door_r"]
position = Vector2( 1227, 244 )
z_index = -1
texture = ExtResource( 16 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/door_r"]
anims/RESET = SubResource( 13 )
anims/close_door = SubResource( 14 )
anims/open_door = SubResource( 15 )
[node name="reset_button" type="Area2D" parent="Hotspots"]
pause_mode = 1
position = Vector2( 125, 8 )
script = ExtResource( 7 )
global_id = "r9_reset_button"
esc_script = "res://game/rooms/room09/esc/button_reset.esc"
tooltip_name = "reset button"
default_action = "use"
inventory_texture = ExtResource( 5 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/reset_button"]
position = Vector2( 291, 194 )
shape = SubResource( 3 )
[node name="Label" type="Label" parent="Hotspots/reset_button"]
margin_left = 242.0
margin_top = 233.0
margin_right = 339.0
margin_bottom = 254.0
custom_fonts/font = ExtResource( 3 )
text = "Reset closets"
[node name="ESCLocation" type="Position2D" parent="Hotspots/reset_button"]
position = Vector2( 283, 371 )
script = ExtResource( 12 )
[node name="Sprite" type="Sprite" parent="Hotspots/reset_button"]
position = Vector2( 290, 193 )
texture = ExtResource( 5 )
[node name="r9_closet_left" type="Area2D" parent="Hotspots"]
pause_mode = 1
position = Vector2( -1, 0 )
script = ExtResource( 7 )
global_id = "r9_closet_left"
esc_script = "res://game/rooms/room09/esc/closet_left.esc"
tooltip_name = "closet"
default_action = "open"
inventory_texture = ExtResource( 14 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="closed_door" type="Sprite" parent="Hotspots/r9_closet_left"]
visible = false
position = Vector2( 570, 248 )
texture = ExtResource( 14 )
[node name="opened_door" type="Sprite" parent="Hotspots/r9_closet_left"]
position = Vector2( 525, 273 )
texture = ExtResource( 8 )
[node name="ESCLocation" type="Position2D" parent="Hotspots/r9_closet_left"]
position = Vector2( 571, 447 )
script = ExtResource( 12 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/r9_closet_left"]
position = Vector2( 570, 248.5 )
shape = SubResource( 4 )
[node name="bottle_left" parent="Hotspots/r9_closet_left" instance=ExtResource( 11 )]
position = Vector2( 598, 162 )
global_id = "r9_bottle_left"
dont_apply_terrain_scaling = true
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_left/bottle_left"]
position = Vector2( -27, 285 )
script = ExtResource( 12 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/r9_closet_left"]
anims/close_door = SubResource( 5 )
anims/open_door = SubResource( 6 )
[node name="r9_closet_middle" type="Area2D" parent="Hotspots"]
pause_mode = 1
script = ExtResource( 7 )
global_id = "r9_closet_middle"
esc_script = "res://game/rooms/room09/esc/closet_middle.esc"
tooltip_name = "closet"
default_action = "open"
inventory_texture = ExtResource( 14 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="closed_door" type="Sprite" parent="Hotspots/r9_closet_middle"]
visible = false
position = Vector2( 670, 248 )
texture = ExtResource( 14 )
[node name="opened_door" type="Sprite" parent="Hotspots/r9_closet_middle"]
position = Vector2( 625, 269 )
texture = ExtResource( 8 )
[node name="ESCLocation" type="Position2D" parent="Hotspots/r9_closet_middle"]
position = Vector2( 671, 446.5 )
script = ExtResource( 12 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/r9_closet_middle"]
position = Vector2( 670, 248 )
shape = SubResource( 4 )
[node name="bottle_middle" parent="Hotspots/r9_closet_middle" instance=ExtResource( 11 )]
position = Vector2( 692, 163 )
global_id = "r9_bottle_middle"
dont_apply_terrain_scaling = true
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_middle/bottle_middle"]
position = Vector2( -21, 284 )
script = ExtResource( 12 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/r9_closet_middle"]
anims/close_door = SubResource( 7 )
anims/open_door = SubResource( 8 )
[node name="r9_closet_right" type="Area2D" parent="Hotspots"]
pause_mode = 1
position = Vector2( 100, 0 )
script = ExtResource( 7 )
global_id = "r9_closet_right"
esc_script = "res://game/rooms/room09/esc/closet_right.esc"
tooltip_name = "closet"
default_action = "open"
inventory_texture = ExtResource( 14 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="closed_door" type="Sprite" parent="Hotspots/r9_closet_right"]
visible = false
position = Vector2( 669.5, 248 )
texture = ExtResource( 14 )
[node name="opened_door" type="Sprite" parent="Hotspots/r9_closet_right"]
position = Vector2( 625, 268 )
texture = ExtResource( 8 )
[node name="ESCLocation" type="Position2D" parent="Hotspots/r9_closet_right"]
position = Vector2( 671, 446.5 )
script = ExtResource( 12 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/r9_closet_right"]
position = Vector2( 670, 248 )
shape = SubResource( 4 )
[node name="bottle_right" parent="Hotspots/r9_closet_right" instance=ExtResource( 11 )]
position = Vector2( 682, 163 )
global_id = "r9_bottle_right"
dont_apply_terrain_scaling = true
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_right/bottle_right"]
position = Vector2( -11, 284 )
script = ExtResource( 12 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/r9_closet_right"]
anims/close_door = SubResource( 9 )
anims/open_door = SubResource( 10 )
[node name="player_start" type="Position2D" parent="."]
position = Vector2( 76.7617, 437.649 )
script = ExtResource( 12 )