fix: Correct error message for missing animation player
This commit is contained in:
committed by
Duncan Brown
parent
3727f82fbf
commit
82ebdc2d6e
@@ -476,7 +476,12 @@ func get_animation_player() -> Node:
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if child is AnimatedSprite or \
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if child is AnimatedSprite or \
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child is AnimationPlayer:
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child is AnimationPlayer:
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player_node_path = child.get_path()
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player_node_path = child.get_path()
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if not has_node(player_node_path):
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if player_node_path == "":
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escoria.logger.warn(
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self,
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"Can not find animation_player or animated sprite for %s." % global_id
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)
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elif not has_node(player_node_path):
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escoria.logger.warn(
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escoria.logger.warn(
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self,
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self,
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"Can not find animation_player node at path %s for %s." % [player_node_path, global_id]
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"Can not find animation_player node at path %s for %s." % [player_node_path, global_id]
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