fix: makes the loading process more consistent by using all ESC commands; also fixes issue caused by loaded save games not executing :setup or :ready, thereby preventing proper room switching in this case
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@@ -54,6 +54,7 @@ func add_new_item_by_id(item_id: String) -> void:
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item_id,
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ResourceLoader.load(inventory_file).instance()
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),
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null,
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true
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)
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else:
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@@ -79,6 +80,7 @@ func add_new_item_by_id(item_id: String) -> void:
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item_id,
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inventory_item_button
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),
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null,
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true
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)
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