chore: storing version and changelog
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@@ -14,7 +14,7 @@ signal state_changed(current_state)
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"""
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You must set a starting node from the inspector or on
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the node that inherits from this state machine interface
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If you don't the game will crash (on purpose, so you won't
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If you don't the game will crash (on purpose, so you won't
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forget to initialize the state machine)
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"""
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export(NodePath) var START_STATE
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@@ -64,7 +64,7 @@ func _change_state(state_name):
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return
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escoria.logger.trace(
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self,
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self,
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"Dialog State Machine: Changing state from '%s' to '%s'." % [current_state_name, state_name]
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)
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